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Reading books adventure Nowadays a big variety of genres are exist. In our electronic library you can choose any book that suits your mood, request and purpose. This website is full of free ebooks. Reading online is very popular and become mainstream. This website can provoke you to be smarter than anyone. You can read between work breaks, in public transport, in cafes over a cup of coffee and cheesecake.
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Today let's analyze the genre adventure. Genre adventure is a reference book for adults and children. But it serve for adults and children in different purposes. If a boy or girl presents himself as a brave and courageous hero, doing noble deeds, then an adult with pleasure can be a little distracted from their daily worries.


A great interest to the reader is the adventure of a historical nature. For example, question: «Who discovered America?»
Today there are quite interesting descriptions of the adventures of Portuguese sailors, who visited this continent 20 years before Columbus.




It should be noted the different quality of literary works created in the genre of adventure. There is an understandable interest of generations of people in the classic adventure. At the same time, new works, which are created by contemporary authors, make classic works in the adventure genre quite worthy competition.
The close attention of readers to the genre of adventure is explained by the very essence of man, which involves constant movement, striving for something new, struggle and achievement of success. Adventure genre is very excited
Heroes of adventure books are always strong and brave. And we, off course, want to be like them. Unfortunately, book life is very different from real life.But that doesn't stop us from loving books even more.

Read books online » Adventure » The Chessmen of Mars by Edgar Rice Burroughs (story books to read txt) 📖

Book online «The Chessmen of Mars by Edgar Rice Burroughs (story books to read txt) 📖». Author Edgar Rice Burroughs



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two sides and there waited until the Orange Chief arrived.

Floran voiced an exclamation of surprise when he recognized him. "By my first ancestor if it is not one of their great chiefs," he said, "and we were told that slaves and criminals were to play for the stake of this game."

His words were interrupted by the keeper of The Towers whose duty it was not only to announce the games and the stakes, but to act as referee as well.

"Of this, the second game of the first day of the Jeddak's Games in the four hundred and thirty-third year of O-Tar, Jeddak of Manator, the Princesses of each side shall be the sole stakes and to the survivors of the winning side shall belong both the Princesses, to do with as they shall see fit. The Orange Princess is the slave woman Lan-O of Gathol; the Black Princess is the slave woman Tara, a princess of Helium. The Black Chief is U-Kal of Manataj, a volunteer player; the Orange Chief is the dwar U-Dor of the 8th Utan of the jeddak of Manator, also a volunteer player. The squares shall be contested to the death. Just are the laws of Manator! I have spoken."

The initial move was won by U-Dor, following which the two Chiefs escorted their respective Princesses to the square each was to occupy. It was the first time Gahan had been alone with Tara since she had been brought upon the field. He saw her scrutinizing him closely as he approached to lead her to her place and wondered if she recognized him: but if she did she gave no sign of it. He could not but remember her last words—"I hate you!" and her desertion of him when he had been locked in the room beneath the palace by I-Gos, the taxidermist, and so he did not seek to enlighten her as to his identity. He meant to fight for her—to die for her, if necessary—and if he did not die to go on fighting to the end for her love. Gahan of Gathol was not easily to be discouraged, but he was compelled to admit that his chances of winning the love of Tara of Helium were remote. Already had she repulsed him twice. Once as jed of Gathol and again as Turan the panthan. Before his love, however, came her safety and the former must be relegated to the background until the latter had been achieved.

Passing among the players already at their stations the two took their places upon their respective squares. At Tara's left was the Black Chief, Gahan of Gathol; directly in front of her the Princess' Panthan, Floran of Gathol; and at her right the Princess' Odwar, Val Dor of Helium. And each of these knew the part that he was to play, win or lose, as did each of the other Black players. As Tara took her place Val Dor bowed low. "My sword is at your feet, Tara of Helium," he said.

She turned and looked at him, an expression of surprise and incredulity upon her face. "Val Dor, the dwar!" she exclaimed. "Val Dor of Helium—one of my father's trusted captains! Can it be possible that my eyes speak the truth?"

"It is Val Dor, Princess," the warrior replied, "and here to die for you if need be, as is every wearer of the Black upon this field of jetan today. Know Princess," he whispered, "that upon this side is no man of Manator, but each and every is an enemy of Manator."

She cast a quick, meaning glance toward Gahan. "But what of him?" she whispered, and then she caught her breath quickly in surprise. "Shade of the first jeddak!" she exclaimed. "I did but just recognize him through his disguise."

"And you trust him?" asked Val Dor. "I know him not; but he spoke fairly, as an honorable warrior, and we have taken him at his word."

"You have made no mistake," replied Tara of Helium. "I would trust him with my life—with my soul; and you, too, may trust him."

Happy indeed would have been Gahan of Gathol could he have heard those words; but Fate, who is usually unkind to the lover in such matters, ordained it otherwise, and then the game was on.

U-Dor moved his Princess' Odwar three squares diagonally to the right, which placed the piece upon the Black Chief's Odwar's seventh. The move was indicative of the game that U-Dor intended playing—a game of blood, rather than of science—and evidenced his contempt for his opponents.

Gahan followed with his Odwar's Panthan one square straight forward, a more scientific move, which opened up an avenue for himself through his line of Panthans, as well as announcing to the players and spectators that he intended having a hand in the fighting himself even before the exigencies of the game forced it upon him. The move elicited a ripple of applause from those sections of seats reserved for the common warriors and their women, showing perhaps that U-Dor was none too popular with these, and, too, it had its effect upon the morale of Gahan's pieces. A Chief may, and often does, play almost an entire game without leaving his own square, where, mounted upon a thoat, he may overlook the entire field and direct each move, nor may he be reproached for lack of courage should he elect thus to play the game since, by the rules, were he to be slain or so badly wounded as to be compelled to withdraw, a game that might otherwise have been won by the science of his play and the prowess of his men would be drawn. To invite personal combat, therefore, denotes confidence in his own swordsmanship, and great courage, two attributes that were calculated to fill the Black players with hope and valor when evinced by their Chief thus early in the game.

U-Dor's next move placed Lan-O's Odwar upon Tara's Odwar's fourth—within striking distance of the Black Princess.

Another move and the game would be lost to Gahan unless the Orange Odwar was overthrown, or Tara moved to a position of safety; but to move his Princess now would be to admit his belief in the superiority of the Orange. In the three squares allowed him he could not place himself squarely upon the square occupied by the Odwar of U-Dor's Princess. There was only one player upon the Black side that might dispute the square with the enemy and that was the Chief's Odwar, who stood upon Gahan's left. Gahan turned upon his thoat and looked at the man. He was a splendid looking fellow, resplendent in the gorgeous trappings of an Odwar, the five brilliant feathers which denoted his position rising defiantly erect from his thick, black hair. In common with every player upon the field and every spectator in the crowded stands he knew what was passing in his Chief's mind. He dared not speak, the ethics of the game forbade it, but what his lips might not voice his eyes expressed in martial fire, and eloquently: "The honor of the Black and the safety of our Princess are secure with me!"

Gahan hesitated no longer. "Chief's Odwar to Princess' Odwar's fourth!" he commanded. It was the courageous move of a leader who had taken up the gauntlet thrown down by his opponent.

The warrior sprang forward and leaped into the square occupied by U-Dor's piece. It was the first disputed square of the game. The eyes of the players were fastened upon the contestants, the spectators leaned forward in their seats after the first applause that had greeted the move, and silence fell upon the vast assemblage. If the Black went down to defeat, U-Dor could move his victorious piece on to the square occupied by Tara of Helium and the game would be over—over in four moves and lost to Gahan of Gathol. If the Orange lost U-Dor would have sacrificed one of his most important pieces and more than lost what advantage the first move might have given him.

Physically the two men appeared perfectly matched and each was fighting for his life, but from the first it was apparent that the Black Odwar was the better swordsman, and Gahan knew that he had another and perhaps a greater advantage over his antagonist. The latter was fighting for his life only, without the spur of chivalry or loyalty. The Black Odwar had these to strengthen his arm, and besides these the knowledge of the thing that Gahan had whispered into the ears of his players before the game, and so he fought for what is more than life to the man of honor.

It was a duel that held those who witnessed it in spellbound silence. The weaving blades gleamed in the brilliant sunlight, ringing to the parries of cut and thrust. The barbaric harness of the duelists lent splendid color to the savage, martial scene. The Orange Odwar, forced upon the defensive, was fighting madly for his life. The Black, with cool and terrible efficiency, was forcing him steadily, step by step, into a corner of the square—a position from which there could be no escape. To abandon the square was to lose it to his opponent and win for himself ignoble and immediate death before the jeering populace. Spurred on by the seeming hopelessness of his plight, the Orange Odwar burst into a sudden fury of offense that forced the Black back a half dozen steps, and then the sword of U-Dor's piece leaped in and drew first blood, from the shoulder of his merciless opponent. An ill-smothered cry of encouragement went up from U-Dor's men; the Orange Odwar, encouraged by his single success, sought to bear down the Black by the rapidity of his attack. There was a moment in which the swords moved with a rapidity that no man's eye might follow, and then the Black Odwar made a lightning parry of a vicious thrust, leaned quickly forward into the opening he had effected, and drove his sword through the heart of the Orange Odwar—to the hilt he drove it through the body of the Orange Odwar.

A shout arose from the stands, for wherever may have been the favor of the spectators, none there was who could say that it had not been a pretty fight, or that the better man had not won. And from the Black players came a sigh of relief as they relaxed from the tension of the past moments.

I shall not weary you with the details of the game—only the high features of it are necessary to your understanding of the outcome. The fourth move after the victory of the Black Odwar found Gahan upon U-Dor's fourth; an Orange Panthan was on the adjoining square diagonally to his right and the only opposing piece that could engage him other than U-Dor himself.

It had been apparent to both players and spectators for the past two moves, that Gahan was moving straight across the field into the enemy's country to seek personal combat with the Orange Chief—that he was staking all upon his belief in the superiority of his own swordsmanship, since if the two Chiefs engage, the outcome decides the game. U-Dor could move out and engage Gahan, or he could move his Princess' Panthan upon the square occupied by Gahan in the hope that the former would defeat the Black Chief and thus draw the game, which is the outcome if any other than a Chief slays the opposing Chief, or he could move away and escape, temporarily, the necessity for personal combat, or at least that is evidently what he had in mind as was obvious to all who saw him scanning the board about him; and his disappointment was apparent when he finally discovered that Gahan had so placed himself that there was no square to which U-Dor could move that it was not within Gahan's power to reach at his own next move.

U-Dor had placed his own

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