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path leads to. Ignore the worker and keep running until you reach the door. If you should hear another shriek coming from anywhere around you, close your eyes and pray to the gods that your death will be a swift one. 

Should you not hear a shriek, just follow the worker until he unlocks the door at the other end of the hallway. He will now ask you to enter, and he will leave. 

In this room you will only find two things: a naked girl whose left hand is a mangled stump, seemingly torn to shreds by an otherworldly maw, and the rusted key chain she is holding. You must look at the key chain and may not avert your eyes from it. You can say nothing, except ask her this one question: "Why do they belong together?" 

Now move eyesight to the face of the girl. She will look at you and tell you the most gruesome story of the present, how this present has come to be, how it is now and eventually how it will be. The girl will slowly move towards you, do not move, and stay still until she is but one footstep away from you. She will put the shredded piece of rot that was once her left hand on your shoulder. She will then whisper into your ear, "The time has come, and now you must die." Do not react to this statement. Just keep staring into her eyes and eventually you will feel something being pushed into your hand. 

The key chain is Object 17 of 538. Only the keys that are meant for it can be put on it, and all other keys shall be repelled.  Holder of Passion

 In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Passion." The worker will blush and daydream; you will have to ask two more times until he finally nods and gestures you to follow him. 

He will lead you into a hallway. You will hear a muffled diesel engine, but for the moment, it does not matter. Ignore it for now. Instead, listen to any whispering you hear. If it stops, it is vital for your sanity that you shut your eyes, for a horrifying creature will emerge from the ground and after a short time leave through the ceiling. 

Should you hear the whispers in unknown languages until you and the warden reach a door made from stone, you are safe. Now, listen to the engine. If it keeps running, proceed and open the door. Do not even try to imagine what happens when the engine stops; nobody has ever been able to tell after it has stopped. 

Now, if the door has been opened, the worker will leave you alone. Enter the door and walk straight forward until it closes. Now, you have to say the words "Excuse me, I'd like to learn from you.” If you did anything wrong, you will be dead before you even realize it, so do not worry much about this. Should nothing happen for several dozen seconds, you may resume walking. Do this until you reach a heart that is as big as your head. Do not touch it, instead, turn around. You will see either the most beautiful woman or the most horrific creature your eyes have ever witnessed. The latter only appears if you have touched the still-beating heart. Its sight alone will almost drive you insane and haunt you for the rest of your life. 

Should you see the woman, look at her eyes, nowhere else, even if she does not wear any clothes. The beauty will literally blind you and you will be forced to wander around in her realm until the end of your life. If you are able to keep looking at her eyes, you may ask one question: "Are they alive?" The woman will suddenly moan soundly and lay down on the ground, beginning to satisfy herself by masturbating. You must now quickly close your eyes and hold your ears shut with your hands, as her moaning will slowly destroy your mind and body, should you hear it clearly. 

After some time, you will feel someone touch your right shoulder. You may now open your eyes and lower your hands. Do not turn around to whoever touched you. Instead, look at where the woman was. She will now be gone, only ash is what is left of her. Search within the ash for her uterus. Take it and close your eyes. Open them again after you felt something cold touch your head. You will be back in the mental institute, behind the warden who guided you to the stone door. 

The uterus is Object 18 of 538. It has one child left to bear. 

The Holder of Darkness

 In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Darkness." The worker will mock you but you have to stay as calm as possible. Keep asking him until he stops denying and withdraws from his counter to guide you through the corridors. As his behavior changes radically, stay on guard, for if you start hearing one single tiny sinister hiss, you should turn around and flee as far as you can, covering your ears, because the time was bad. If you do not escape in time, the faint sound will turn into a dreadful growling, that will soon merge into a continuous shriek of sheer pain, until madness floods you and leaves you to die in a deafening agony. 

If the warden remains silent, he will lead you to a closed door with neither handles nor lock. As he pushes it open effortlessly, you will see an ascending winding staircase which can’t possibly lead to any upper floor of the establishment. The door will close behind you and you will not be able to push it back. Past this point, climb and do not turn back, or you will fall into a bottomless pit waiting for living prey to chew upon. Do not count the steps, for knowing how many there are will drive you to insanity. One will then creak, and at that point you should stop. Another door should appear on your left. If it is on your right, then pray for a swift passing. 

Enter slowly into the room, and a blinding, obscuring darkness shall descend upon you. You will be required to walk straight forward, for straying even slightly will lead you to be devoured by the roaming and unknown creatures observing you with blinded and purulent eyes. You will know you have arrived when coldness grips you. At that very moment, freeze, or you will die by the hands of the holder who is standing right in front of you. In complete darkness, even closing your eyes will not prevent you from his horrid appearance. It will form into your mind as the most outrageous monster ever conceived, and madness will try to creep into your brain as worms over a decayed corpse. His fulminating breath and constant mumbling would be enough to make you cry, but be advised not to utter anything louder than a weeping, for you might wake what must not be awakened. The only question you will be able to whisper without being torn apart will be “What do they fear?” 

You will feel movements all around you, as shudders animate your opponents. You will hear what nameless and incurable diseases will strike the world if they were to be frightened, the countless terrors their own fright will unleash on those with a weaker mind than theirs. Amidst the atrocious enumeration of the endless sores the world will suffer, you might hear the simplest, almost ridiculous, yet implacable and certain truth they all fear. Do not move again. When your head is about to implode, it will stop. If you are still able to move, you will find a door in front of you which leads you outside of the ward. There, in the open, in the grass, a broken hourglass will wait for you. 

You are free to pick it up. It is object 13 of 538. Your knowledge of their fears is up to you to share, but you may not want to use it as a weapon against them. 

The Holder of the Adversary

In any city, in any country, venture across the highways and lonely roads until you reach the city's bottom rung. Walk among the ones society has cast away, beggars and poor picked raw by the demands of those better off. Should you come across a scruffy man under a large oak tree holding a bottle of liquor in a paper bag, his shirt sweat-stained and his pants muddied, do not be afraid to ask him if he knows of the one who calls itself "The Holder of the Adversary". 

More than likely, he will smile knowingly at you, like an old friend with whom you've just shared an inside joke. Do not be alarmed; the man knows of the one you search for. The less fortunate of us often know things we will never dream of. He will guide you to a manhole and casually slide the metal lid off with one grimy boot. Tossing you a small flashlight which flickers precariously, he will urge you down into the darkness. 

Once inside the putrid womb of the sewage system, you will come to realize that it bears no unpleasant scent - no scent whatsoever, in fact. But, turning on the flashlight and

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