3D Graphics Modelling and Rendering mini-HOWTO by Dane Jarvis (best thriller novels to read .txt) ๐
- Author: Dane Jarvis
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surface properties of the objects). Make certain that your light
source is:
1. pointing (rotated and translated) in the correct direction;
2. intense enough to actually cast discernable lighting.
4.2. Tutorials
The most basic thing a person would want to do with
modelling/rendering packages is position a sphere on a surface, give
it some lighting, and see the result. A decent tutorial should
describe that first.
That said, The Mops has a wonderful first tutorial
<http://www.informatik.uni-rostock.de/~rschultz/mops/tut1/tut1.html>.
5. Related Links5.1. Graphics Libraries
Mesa <http://www.mesa3d.org/> - An OpenGL-compliant Graphics Library.
5.2. Graphics Renderers
BMRT <http://www.bmrt.org/> - The Blue Moon Rendering Toolkit.
POV-Ray <http://www.povray.org/> - The Persistence of Vision
Raytracer.
5.3. Graphics Modellers
The Mops <http://www.informatik.uni-rostock.de/~rschultz/mops/> - A 3D
modelling package that uses BMRT.
Blender <http://www.blender.nl> - Freeware modelling and rendering
suite of tools.
5.4. Miscellaneous Links
Here are some links that donโt really fit into any other category, yet
are still worthwhile checking out if you are seriously considering
using your Linux computer as a 3D modelling and rendering machine.
3D Software for Linux <http://glide.xxedgexx.com/software.html> -
Contains most (if not all) links in this document and then some.
3D Modelling Software for Linux
<http://ntua.linuxberg.com/x11html/gra-3d.html> - Links to software
packages chiefly related to modelling.
3D Modelling and Rendering using Linux <http://linux3d.netpedia.net> -
A comprehensive site with articles and software that explains what
this document summarizes.
6. AcknowledgementsI would like to extend a heart-felt thanks to the developers of the
software packages detailed in this document. The quality of their
products is of a commercial level, yet they keep the spirit of free
software alive. Well done!
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