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her in her search, "how Coo-ee-oh knew the use of the magic tools she stole from the three Adept Witches. Moreover, from all reports these Adepts practiced only good witchcraft, such as would be helpful to their people, while Coo-ee-oh performed only evil."

"Perhaps she turned the good things to evil uses?" suggested Dorothy.

"Yes, and with the knowledge she gained Coo-ee-oh doubtless invented many evil things quite unknown to the good Adepts, who are now fishes," added Ozma. "It is unfortunate for us that the Queen kept her secrets so closely guarded, for no one but herself could use any of these strange things gathered in this room."

"Couldn't we capture the Diamond Swan and make her tell the secrets?" asked Dorothy.

"No; even were we able to capture her, Coo-ee-oh now has forgotten all the magic she ever knew. But until we ourselves escape from this dome we could not capture the Swan, and were we to escape we would have no use for Coo-ee-oh's magic."

"That's a fact," admitted Dorothy. "But—say, Ozma, here's a good idea! Couldn't we capture the three fishes—the gold and silver and bronze ones, and couldn't you transform 'em back to their own shapes, and then couldn't the three Adepts get us out of here?"

"You are not very practical, Dorothy dear. It would be as hard for us to capture the three fishes, from among all the other fishes in the lake, as to capture the Swan."

"But if we could, it would be more help to us," persisted the little girl.

"That is true," answered Ozma, smiling at her friend's eagerness. "You find a way to catch the fish, and I'll promise when they are caught to restore them to their proper forms."

"I know you think I can't do it," replied Dorothy, "but I'm going to try."

She left the palace and went to a place where she could look through a clear pane of the glass dome into the surrounding water. Immediately she became interested in the queer sights that met her view.

The Lake of the Skeezers was inhabited by fishes of many kinds and many sizes. The water was so transparent that the girl could see for a long distance and the fishes came so close to the glass of the dome that sometimes they actually touched it. On the white sands at the bottom of the lake were star-fish, lobsters, crabs and many shell fish of strange shapes and with shells of gorgeous hues. The water foliage was of brilliant colors and to Dorothy it resembled a splendid garden.

But the fishes were the most interesting of all. Some were big and lazy, floating slowly along or lying at rest with just their fins waving. Many with big round eyes looked full at the girl as she watched them and Dorothy wondered if they could hear her through the glass if she spoke to them. In Oz, where all the animals and birds can talk, many fishes are able to talk also, but usually they are more stupid than birds and animals because they think slowly and haven't much to talk about.

In the Lake of the Skeezers the fish of smaller size were more active than the big ones and darted quickly in and out among the swaying weeds, as if they had important business and were in a hurry. It was among the smaller varieties that Dorothy hoped to spy the gold and silver and bronze fishes. She had an idea the three would keep together, being companions now as they were in their natural forms, but such a multitude of fishes constantly passed, the scene shifting every moment, that she was not sure she would notice them even if they appeared in view. Her eyes couldn't look in all directions and the fishes she sought might be on the other side of the dome, or far away in the lake.

"P'raps, because they were afraid of Coo-ee-oh, they've hid themselves somewhere, and don't know their enemy has been transformed," she reflected.

She watched the fishes for a long time, until she became hungry and went back to the palace for lunch. But she was not discouraged.

"Anything new, Ozma?" she asked.

"No, dear. Did you discover the three fishes?"

"Not yet. But there isn't anything better for me to do, Ozma, so I guess I'll go back and watch again."




Chapter Thirteen The Alarm Bell

Glinda, the Good, in her palace in the Quadling Country, had many things to occupy her mind, for not only did she look after the weaving and embroidery of her bevy of maids, and assist all those who came to her to implore her help—beasts and birds as well as people—but she was a close student of the arts of sorcery and spent much time in her Magical Laboratory, where she strove to find a remedy for every evil and to perfect her skill in magic.

Nevertheless, she did not forget to look in the Great Book of Records each day to see if any mention was made of the visit of Ozma and Dorothy to the Enchanted Mountain of the Flatheads and the Magic Isle of the Skeezers. The Records told her that Ozma had arrived at the mountain, that she had escaped, with her companion, and gone to the island of the Skeezers, and that Queen Coo-ee-oh had submerged the island so that it was entirely under water. Then came the statement that the Flatheads had come to the lake to poison the fishes and that their Supreme Dictator had transformed Queen Coo-ee-oh into a swan.

No other details were given in the Great Book and so Glinda did not know that since Coo-ee-oh had forgotten her magic none of the Skeezers knew how to raise the island to the surface again. So Glinda was not worried about Ozma and Dorothy until one morning, while she sat with her maids, there came a sudden clang of the great alarm bell. This was so unusual that every maid gave a start and even the Sorceress for a moment could not think what the alarm meant.

Then she remembered the ring she had given Dorothy when she left the palace to start on her venture. In giving the ring Glinda had warned the little girl not to use its magic powers unless she and Ozma were in real danger, but then she was to turn it on her finger once to the right and once to the left and Glinda's alarm bell would ring.

So the Sorceress now knew that danger threatened her beloved Ruler and Princess Dorothy, and she hurried to her magic room to seek information as to what sort of danger it was. The answer to her question was not very satisfactory, for it was only: "Ozma and Dorothy are prisoners in the great Dome of the Isle of the Skeezers, and the Dome is under the water of the lake."

"Hasn't Ozma the power to raise the island to the surface?" inquired Glinda.

"No," was the reply, and the Record refused to say more except that Queen Coo-ee-oh, who alone could command the island to rise, had been transformed by the Flathead Su-dic into a Diamond Swan.

Then Glinda consulted the past records of the Skeezers in the Great Book. After diligent search she discovered that Coo-ee-oh was a powerful sorceress who had gained most of her power by treacherously transforming the Adepts of Magic, who were visiting her, into three fishes—gold, silver and bronze—after which she had them cast into the lake.

Glinda reflected earnestly on this information and decided that someone must go to Ozma's assistance. While there was no great need of haste, because Ozma and Dorothy could live in a submerged dome a long time, it was evident they could not get out until someone was able to raise the island.

The Sorceress looked through all her recipes and books of sorcery, but could find no magic that would raise a sunken island. Such a thing had never before been required in sorcery. Then Glinda made a little island, covered by a glass dome, and sunk it in a pond near her castle, and experimented in magical ways to bring it to the surface. She made several such experiments, but all were failures. It seemed a simple thing to do, yet she could not do it.

Nevertheless, the wise Sorceress did not despair of finding a way to liberate her friends. Finally she concluded that the best thing to do was to go to the Skeezer country and examine the lake. While there she was more likely to discover a solution to the problem that bothered her, and to work out a plan for the rescue of Ozma and Dorothy.

So Glinda summoned her storks and her aerial chariot, and telling her maids she was going on a journey and might not soon return, she entered the chariot and was carried swiftly to the Emerald City.

In Princess Ozma's palace the Scarecrow was now acting as Ruler of the Land of Oz. There wasn't much for him to do, because all the affairs of state moved so smoothly, but he was there in case anything unforeseen should happen.

Glinda found the Scarecrow playing croquet with Trot and Betsy Bobbin, two little girls who lived at the palace under Ozma's protection and were great friends of Dorothy and much loved by all the Oz people.

"Something's happened!" cried Trot, as the chariot of the Sorceress descended near them. "Glinda never comes here 'cept something's gone wrong."

"I hope no harm has come to Ozma, or Dorothy," said Betsy anxiously, as the lovely Sorceress stepped down from her chariot.

Glinda approached the Scarecrow and told him of the dilemma of Ozma and Dorothy and she added: "We must save them, somehow, Scarecrow."

"Of course," replied the Scarecrow, stumbling over a wicket and falling flat on his painted face.

The girls picked him up and patted his straw stuffing into shape, and he continued, as if nothing had occurred: "But you'll have to tell me what to do, for I never have raised a sunken island in all my life."

"We must have a Council of State as soon as possible," proposed the Sorceress. "Please send messengers to summon all of Ozma's counsellors to this palace. Then we can decide what is best to be done."

The Scarecrow lost no time in doing this. Fortunately most of the royal counsellors were in the Emerald City or near to it, so they all met in the throne room of the palace that same evening.




Chapter Fourteen Ozma's Counsellors

No Ruler ever had such a queer assortment of advisers as the Princess Ozma had gathered about her throne. Indeed, in no other country could such amazing people exist. But Ozma loved them for their peculiarities and could trust every one of them.

First there was the Tin Woodman. Every bit of him was tin, brightly polished. All his joints were kept well oiled and moved smoothly. He carried a gleaming axe to prove he was a woodman, but seldom had cause to use it because he lived in a magnificent tin castle in the Winkie Country of Oz and was the Emperor of all the Winkies. The Tin Woodman's name was Nick Chopper. He had a very good mind, but his heart was not of much account, so he was very careful to do nothing unkind or to hurt anyone's feelings.

Another counsellor was Scraps, the Patchwork Girl of Oz, who was made of a gaudy patchwork quilt, cut into shape and stuffed with cotton. This Patchwork Girl was very intelligent, but so full of fun and mad pranks that a lot of more stupid folks thought she must be crazy. Scraps was jolly under all conditions, however grave they might be, but her laughter and good spirits were of value in cheering others and in her seemingly careless remarks much wisdom could often be found.

Then there was the Shaggy Man—shaggy from head to foot, hair and whiskers, clothes and shoes—but very kind and gentle and one of Ozma's most loyal supporters.

Tik-Tok was there, a copper man with machinery inside him, so cleverly constructed that he moved, spoke and thought by three separate clock-works. Tik-Tok was very reliable because he always did exactly what he was wound up to do, but his machinery was liable to run down at times and then he was quite helpless until wound up again.

A different sort of person was Jack Pumpkinhead, one of Ozma's oldest friends and her companion on many adventures. Jack's body was very crude and awkward, being formed of limbs of trees of different sizes, jointed with wooden pegs. But it was a substantial body and not likely to break or wear out, and when it was dressed the clothes covered much of its roughness. The head of Jack Pumpkinhead was, as you have guessed, a ripe pumpkin, with the eyes, nose and mouth carved upon one side. The pumpkin was stuck on Jack's

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