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are you, anyhow?" asked Cap'n Bill.

"I'm the Lonesome Duck," replied the bird. "I suppose you've heard of me?"

"No," said Trot, "I can't say I have. What makes you lonesome?"

"Why, I haven't any family or any relations," returned the Duck.

"Haven't you any friends?"

"Not a friend. And I've nothing to do. I've lived a long time, and I've got to live forever, because I belong in the Land of Oz, where no living thing dies. Think of existing year after year, with no friends, no family, and nothing to do! Can you wonder I'm lonesome?"

"Why don't you make a few friends, and find something to do?" inquired Cap'n Bill.

"I can't make friends because everyone I meet—bird, beast, or person—is disagreeable to me. In a few minutes I shall be unable to bear your society longer, and then I'll go away and leave you," said the Lonesome Duck. "And, as for doing anything, there's no use in it. All I meet are doing something, so I have decided it's common and uninteresting and I prefer to remain lonesome."

"Don't you have to hunt for your food?" asked Trot.

"No. In my diamond palace, a little way up the river, food is magically supplied me; but I seldom eat, because it is so common."

"You must be a Magician Duck," remarked Cap'n Bill.

"Why so?"

"Well, ordinary ducks don't have diamond palaces an' magic food, like you do."

"True; and that's another reason why I'm lonesome. You must remember I'm the only Duck in the Land of Oz, and I'm not like any other duck in the outside world."

"Seems to me you LIKE bein' lonesome," observed Cap'n Bill.

"I can't say I like it, exactly," replied the Duck, "but since it seems to be my fate, I'm rather proud of it."

"How do you s'pose a single, solitary Duck happened to be in the Land of Oz?" asked Trot, wonderingly.

"I used to know the reason, many years ago, but I've quite forgotten it," declared the Duck. "The reason for a thing is never so important as the thing itself, so there's no use remembering anything but the fact that I'm lonesome."

"I guess you'd be happier if you tried to do something," asserted Trot. "If you can't do anything for yourself, you can do things for others, and then you'd get lots of friends and stop being lonesome."

"Now you're getting disagreeable," said the Lonesome Duck, "and I shall have to go and leave you."

"Can't you help us any," pleaded the girl. "If there's anything magic about you, you might get us out of this scrape."

"I haven't any magic strong enough to get you off the Magic Isle," replied the Lonesome Duck. "What magic I possess is very simple, but I find it enough for my own needs."

"If we could only sit down a while, we could stand it better," said Trot, "but we have nothing to sit on."

"Then you will have to stand it," said the Lonesome Duck.

"P'raps you've enough magic to give us a couple of stools," suggested Cap'n Bill.

"A duck isn't supposed to know what stools are," was the reply.

"But you're diff'rent from all other ducks."

"That is true." The strange creature seemed to reflect for a moment, looking at them sharply from its round black eyes. Then it said: "Sometimes, when the sun is hot, I grow a toadstool to shelter me from its rays. Perhaps you could sit on toadstools."

"Well, if they were strong enough, they'd do," answered Cap'n Bill.

"Then, before I do I'll give you a couple," said the Lonesome Duck, and began waddling about in a small circle. It went around the circle to the right three times, and then it went around to the left three times. Then it hopped backward three times and forward three times.

"What are you doing?" asked Trot.

"Don't interrupt. This is an incantation," replied the Lonesome Duck, but now it began making a succession of soft noises that sounded like quacks and seemed to mean nothing at all. And it kept up these sounds so long that Trot finally exclaimed:

"Can't you hurry up and finish that 'cantation? If it takes all summer to make a couple of toadstools, you're not much of a magician."

"I told you not to interrupt," said the Lonesome Duck, sternly. "If you get TOO disagreeable, you'll drive me away before I finish this incantation."

Trot kept quiet, after the rebuke, and the Duck resumed the quacky muttering. Cap'n Bill chuckled a little to himself and remarked to Trot in a whisper: "For a bird that ain't got anything to do, this Lonesome Duck is makin' consider'ble fuss. An' I ain't sure, after all, as toadstools would be worth sittin' on."

Even as he spoke, the sailor-man felt something touch him from behind and, turning his head, he found a big toadstool in just the right place and of just the right size to sit upon. There was one behind Trot, too, and with a cry of pleasure the little girl sank back upon it and found it a very comfortable seat—solid, yet almost like a cushion. Even Cap'n Bill's weight did not break his toadstool down, and when both were seated, they found that the Lonesome Duck had waddled away and was now at the water's edge.

"Thank you, ever so much!" cried Trot, and the sailor called out: "Much obliged!"

But the Lonesome Duck paid no attention. Without even looking in their direction again, the gaudy fowl entered the water and swam gracefully away.




16. The Glass Cat Finds the Black Bag

When the six monkeys were transformed by Kiki Aru into six giant soldiers fifty feet tall, their heads came above the top of the trees, which in this part of the forest were not so high as in some other parts; and, although the trees were somewhat scattered, the bodies of the giant soldiers were so big that they quite filled the spaces in which they stood and the branches pressed them on every side.

Of course, Kiki was foolish to have made his soldiers so big, for now they could not get out of the forest. Indeed, they could not stir a step, but were imprisoned by the trees. Even had they been in the little clearing they could not have made their way out of it, but they were a little beyond the clearing. At first, the other monkeys who had not been enchanted were afraid of the soldiers, and hastily quitted the place; but soon finding that the great men stood stock still, although grunting indignantly at their transformation, the band of monkeys returned to the spot and looked at them curiously, not guessing that they were really monkeys and their own friends.

The soldiers couldn't see them, their heads being above the trees; they could not even raise their arms or draw their sharp swords, so closely were they held by the leafy branches. So the monkeys, finding the giants helpless, began climbing up their bodies, and presently all the band were perched on the shoulders of the giants and peering into their faces.

"I'm Ebu, your father," cried one soldier to a monkey who had perched upon his left ear, "but some cruel person has enchanted me."

"I'm your Uncle Peeker," said another soldier to another monkey.

So, very soon all the monkeys knew the truth and were sorry for their friends and relations and angry at the person—whoever it was—who had transformed them. There was a great chattering among the tree-tops, and the noise attracted other monkeys, so that the clearing and all the trees around were full of them.

Rango the Gray Ape, who was the Chief of all the monkey tribes of the forest, heard the uproar and came to see what was wrong with his people. And Rango, being wiser and more experienced, at once knew that the strange magician who looked like a mixed-up beast was responsible for the transformations. He realized that the six giant soldiers were helpless prisoners, because of their size, and knew he was powerless to release them. So, although he feared to meet the terrible magician, he hurried away to the Great Clearing to tell Gugu the King what had happened and to try to find the Wizard of Oz and get him to save his six enchanted subjects.

Rango darted into the Great Clearing just as the Wizard had restored all the enchanted ones around him to their proper shapes, and the Gray Ape was glad to hear that the wicked magician-beast had been conquered.

"But now, O mighty Wizard, you must come with me to where six of my people are transformed into six great giant men," he said, "for if they are allowed to remain there, their happiness and their future lives will be ruined."

The Wizard did not reply at once, for he was thinking this a good opportunity to win Rango's consent to his taking some monkeys to the Emerald City for Ozma's birthday cake.

"It is a great thing you ask of me, O Rango the Gray Ape," said he, "for the bigger the giants are the more powerful their enchantment, and the more difficult it will be to restore them to their natural forms. However, I will think it over."

Then the Wizard went to another part of the clearing and sat on a log and appeared to be in deep thought.

The Glass Cat had been greatly interested in the Gray Ape's story and was curious to see what the giant soldiers looked like. Hearing that their heads extended above the tree-tops, the Glass Cat decided that if it climbed the tall avocado tree that stood at the side of the clearing, it might be able to see the giants' heads. So, without mentioning her errand, the crystal creature went to the tree and, by sticking her sharp glass claws in the bark, easily climbed the tree to its very top and, looking over the forest, saw the six giant heads, although they were now a long way off. It was, indeed, a remarkable sight, for the huge heads had immense soldier caps on them, with red and yellow plumes and looked very fierce and terrible, although the monkey hearts of the giants were at that moment filled with fear.

Having satisfied her curiosity, the Glass Cat began to climb down from the tree more slowly. Suddenly she discerned the Wizard's black bag hanging from a limb of the tree. She grasped the black bag in her glass teeth, and although it was rather heavy for so small an animal, managed to get it free and to carry it safely down to the ground. Then she looked around for the Wizard and seeing him seated upon the stump she hid the black bag among some leaves and then went over to where the Wizard sat.

"I forgot to tell you," said the Glass Cat, "that Trot and Cap'n Bill are in trouble, and I came here to hunt you up and get you to go and rescue them."

"Good gracious, Cat! Why didn't you tell me before?" exclaimed the Wizard.

"For the reason that I found so much excitement here that I forgot Trot and Cap'n Bill."

"What's wrong with them?" asked the Wizard.

Then the Glass Cat explained how they had gone to get the Magic Flower for Ozma's birthday gift and had been trapped by the magic of the queer island. The Wizard was really alarmed, but he shook his head and said sadly:

"I'm afraid I can't help my dear friends, because I've lost my black bag."

"If I find it, will you go to them?" asked the creature.

"Of course," replied the Wizard. "But I do not think that a Glass Cat with nothing but pink brains can succeed when all the rest of us have failed."

"Don't you admire my pink brains?" demanded the Cat.

"They're pretty," admitted the Wizard, "but they're not regular brains, you know, and so we don't expect them to amount to much."

"But if I find your black bag—and find it inside of five minutes—will you admit my pink brains are better than your common human brains?"

"Well, I'll admit they're better HUNTERS," said the Wizard, reluctantly, "but you can't do it. We've searched everywhere, and the black bag isn't to be found."

"That shows how much you know!" retorted the Glass Cat, scornfully. "Watch my brains a minute, and see them whirl around."

The Wizard watched, for he was anxious to regain his black bag, and the pink brains really did whirl around in a remarkable manner.

"Now, come with me," commanded the Glass Cat, and led the Wizard straight to the spot where it had covered the bag with leaves. "According to

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