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ound the chairs in a long line. Suddenly the music stops, and directly it does so every one tries to sit down. As there is one player too many some one must necessarily be left without a chair. That player has therefore to leave the game, another chair is taken away, and the music begins again. So on to the end, a chair and a player going after each round. The winner of the game is the one who, when only one chair is left, gets it. It is against the rules to move the chairs. A piano, it ought to be pointed out, is not absolutely necessary. Any form of music will do; or if there is no instrument some one may sing, or read aloud. But a piano is best, and the pianist ought now and then to pretend to stop, because this makes it more exciting for the players.

Stir the Mash

This is another variety of "Going to Jerusalem." The chairs are placed against the wall in a row, one fewer than the players. One of the players sits down in the middle of the room with a stick and pretends to be stirring a bowl of

spectacle of so-called national games, Baseball and Football in America, Handball in Ireland, Pelota in Spain, and so on; but natural expression through games has always been and probably always will be infinitely varied, and should be if the psychology of the subject is to be taken as a guide.

In the arrangement of material there has many times been a strong temptation to classify the games by their historic, geographic, psychologic, or educational interests; by the playing elements contained in them; or by several other possible methods which are of interest chiefly to the academic student; but these have each in turn been discarded in favor of the original intention of making the book preëminently a useful working manual for the player or leader of games.

[Sidenote: Varying modes of play]

The same games are found not only in many different countries and localities, but under different names and with many variations in the form of playing them. This has necessitated a method of an

Stubener, "an' a trail that'd break your heart."

Breakfast consisted of black coffee, sourdough bread, and an immense quantity of bear-meat broiled over the coals. Of this the young fellow ate ravenously, and Stubener divined that both the Glendons were accustomed to an almost straight meat diet. Old Pat did all the talking, though it was not till the meal was ended that he broached the subject he had at heart.

"Pat, boy," he began, "you know who the gentleman is?"

Young Pat nodded, and cast a quick, comprehensive glance at the manager.

"Well, he'll be takin' you away with him and down to San Francisco."

"I'd sooner stay here, dad," was the answer.

Stubener felt a prick of disappointment. It was a wild goose chase after all. This was no fighter, eager and fretting to be at it. His huge brawn counted for nothing. It was nothing new. It was the big fellows that usually had the streak of fat.

But old Pat's Celtic wrath flared up, and his voice was harsh with comm

The best players at present are considered to be NewellBanks and Alfred Jordan.

PART I: THE GAME OF CHESS

I

THE RULES OF THE GAME

BOARD AND MEN

The game of Chess is played by two armies who oppose each otheron a square board or battlefield of sixty-four alternate whiteand black squares. Each army has sixteen men; one King, oneQueen, two Rooks (or Castles), two Bishops, two Knights and eightPawns. The Generals of the two armies are the two playersthemselves. The men of one side are of light color and are calledWhite, those of the other side are of dark color and are calledBlack.

The object of the game is to capture the opposing King. When thisis done the battle is ended, the side losing whose King iscaptured. To understand what is meant by the capture of the Kingit is first necessary to become acquainted with the lawsaccording to which the different men move on the board.

To start with, the board must be placed so that

1. ... K-Q3
2. P-B3 K-B3
3. K-B4 and wins.

This settles all typical end-games of King and pawn against King. There is, however, one exception to the rules set out, namely, when a ROOK'S PAWN is concerned. Here the isolated King always succeeds in drawing if he can reach the corner where the pawn has to queen, for he cannot be driven out again. The Rook's pawn affords another opportunity for the weaker side to draw. Diagram 55 will illustrate this, and similar positions are of frequent occurrence in practice. Here Black draws with 1. ... K-B5. As he threatens to capture the pawn, White must play 2. P-R4. Then after the reply K-B4, White is still unable to cut the opponent off from the corner with K-Kt7, as the loss of the pawn is still threatened through K-Kt5. And after 3. P-R5 Black attains the position which is typical for this end-game, namely the opposition against the King on the Rook's file. The latter cannot escape without giving up the contested corner, and the game is drawn. 3. ... K-B3; 4. K-R7, K-B2; 5. K-R8, K-B1; 6. P-R6, K-B2; 7. P-R7, K-B1: and White is stalemated.


---------------------------------------8 | | | | | | | | ||---------------------------------------|7 | | | | | | | | ||---------------------------------------|6 | ^K | | | | | | | ||---------------------------------------|5 | | | | | | | | ||---------------------------------------|4 | | | | | | | | ||---------------------------------------|3 | | | | #K | | | | ||---------------------------------------|2 | ^P | | | | | | | ||---------------------------------------|1 | | | | | | | | |---------------------------------------A B C D E F G H

Diag. 55

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