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Creature(s):

Canine Family, Feline Family, Semi-human Family, Hill Dwarves, Humans, Elves, Gnomes, Orcs, Dungeon Fairy

Variant(s):

All

Trap Specialization(s):

Enchantment, Life

Environmental Access:

Forest, Mountain

Permanent Assistant Sub-bond:

Tacca GloomLily

Special Characteristics:

Access all Variants for available dungeon creatures

All

After checking to make sure she had enough Dungeon Force – which she did, as it was full at 2,000 – Tacca started to fill in the curved walls of her Core Room with stone, while also digging out another tunnel opposite from the entrance.  Her plan was to create a whole new Core room a little further down and to use her current one as her new defensive room, though it was going to look a little different than before.

It took a few hours to complete using her Carve Earth ability to dig a long tunnel and a 30ft X 30ft X 30ft room for her new Core Room, while at the same time filling in the previous room with the same stone that made up the mountain range that housed her dungeon.  When that was done, she Teleported into her new “home” – and instantly felt better, even if there were no defenses in place as of yet.  It was almost as if being in that room was suffocating me.  The memories of the attack, the explosion, and the resulting pain as she was shattered—I was shattered, wasn’t I?—haunted her a bit in her former refuge, and getting out of there was like taking a deep breath of fresh air.

As for her new defensive room, she tightened its dimensions up so that it lost its status as a “room”, being closer to a tunnel than anything.  Widening it up some more, she finally ended up with a space that was 200 feet long and 10 feet high and wide; at that point, it counted as a new room – at least according to her CI Point Awards menu.

Core Improvement Point Awards

Type

Variable Conditions

Potential CIP

Current

Rooms Constructed

Size

1 – 50

9

Traps Installed

Complexity

1 – 20

0

Monsters Created

Levels

1 – 20

0

Rewards Placed

Valuation

1 – 50

0

Raider Presence

Time

1 – 5

258

Raider Deaths

Quality

100 – 10000

26600

Looking over her upcoming Point Awards, Tacca found that – for the most part – any progress she had made before her dungeon was attacked by those monstrous people had been wiped out, other than “Raider Presence” and the deaths of those inside of her dungeon.  Neither of those totals would likely increase over the next few weeks, unless she was extremely fortunate and someone wanted to visit, but she could certainly add to the rest.  Regardless, it wasn’t necessarily her priority right now, mainly because she already had quite a few Points pending.

At that point, Tacca spent the next 6 days using all of her available Dungeon Force on traps.  Learning from her previous defensive room, where the six-armed invaders had been able to spread out and bypass many of her concentrated Enchantment and Life traps, the narrower width of the new space would ensure that anything else that intended to destroy her Core would have to pass through most of them on the way.  She also included quite a few traps – 500 to be exact – that were a bit different from what she had done before.

Instead of a 1ft X 1ft X 1ft square with concentrated effects, most of them she made were a little bit bigger and were about 25% less effective.

Strength Boost Life Trap

The Strength Boost Life Trap can be placed on any surface and is triggered by proximity.  Any living being passing through the activation range will experience a boost in their Physical attributes – determined by the strength of the trap – for a limited duration of time.  Beneficiaries blessed by the Strength Boost Life Trap cannot retrigger additional Strength Boost Life Traps until the duration has expired.  All traps can be disabled with high enough Disarm Trap skills.

 

Cost: 500 DF (-60% Life Specialization)

Replacement Cost: 125 (-75% off current cost/Life Specialization)

Creation Time: 2.5 Hours

Disarm Trap Resistance: 13

Activation Range: 0.5ft X 8.0ft X 1.0ft

Trigger Proximity: 0.2 ft

Physical Attributes Increase: 1500.0%

Duration: 5.0 seconds

Resistance Category: Life

Special Effects: Causes a temporary increase in the physical size and strength of the beneficiaries’ muscles

This might seem counter-intuitive, but there were a few things that she had learned during the assault on her dungeon by those scary individuals.  First, the blue-skinned invaders had long legs – and therefore long strides; they ended up bypassing many of the traps by the simple method of stepping over them.  To counteract this, she placed the 0.5ft X 8ft traps running the length of the 200ft-long room, so that they would need to have more than an 8ft stride in order to bypass any.  When they were arranged next to each other, lining the 10ft width of the room, there were 20 of them every 8 feet, and with large enough feet, it was quite possible that an individual might trigger 2 of them at a time.

Secondly, the extreme strength of the traps had been such that, even with the powerful builds of the invaders, they were overkill.  By reducing the amount of the Physical Attribute increase, the expense of the trap dropped dramatically; now at only 500 Dungeon Force, instead of 1300 like the ones before, they were much more affordable.

That was the last reason she changed the elements of the traps: Dungeon Force.  After initially creating another 1300 DF trap at the start, Tacca discovered that the previous drain on her Core – as in, the strain and cracking – when she used too much Force at once was now even worse.

Do you think this is because of what happened to me?

“I don’t know, but it’s quite possible.”  Shale just shrugged, unable to provide an answer

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