Short Fiction Fritz Leiber (free e books to read .txt) đ
- Author: Fritz Leiber
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âLysmov was the first of us to realize fully that we are not playing against a metal monster but against a certain kind of programming. If there are any weaknesses we can spot in that programming, we can win. Very much in the same way that we can again and again defeat a flesh-and-blood player when we discover that he consistently attacks without having an advantage in position or is regularly overcautious about launching a counterattack when he himself is attacked without justification.â
Sandra nodded eagerly. âSo from now on your chances of beating the Machine should keep improving, shouldnât they? I mean as you find out more and more about the programming.â
Doc smiled. âYou forget,â he said gently, âthat Simon Great can change the programming before each new game. Now I see why he fought so hard for that point.â
âOh. Say, Doc, whatâs this about the Sherevsky end game?â
âYou are picking up the language, arenât you?â he observed. âSherevsky got a little angry when he discovered that Great had the Machine programmed to analyze steadily on the next move after an adjournment until the game was resumed next morning. Sherevsky questioned whether it was fair for the Machine to âthinkâ all night while its opponent had to get some rest. Vanderhoef decided for the Machine, though Sherevsky may carry the protest to F.I.D.E.
âBahâ âI think Great wants us to get heated up over such minor matters, just as he is happy (and oh so obliging!) when we complain about how the Machine blinks or hums or smells. It keeps our minds off the main business of trying to outguess his programming. Incidentally, that is one thing we decided last nightâ âSherevsky, Willie Angler, Jandorf, Serek, and myselfâ âthat we are all going to have to learn to play the Machine without letting it get on our nerves and without asking to be protected from it. As Willie puts it, âSo suppose it sounds like a boiler factory evenâ âokay, you can think in a boiler factory.â Myself, I am not so sure of that, but his spirit is right.â
Sandra felt herself perking up as a new article began to shape itself in her mind. She said, âAnd what about W.B.M. replacing Simon Great?â
Again Doc smiled. âI think, my dear, that you can safely dismiss that as just a rumor. I think that Simon Great has just begun to fight.â
IVRound Four saw the Machine spring the first of its surprises.
It had finally forced a draw against Sherevsky in the morning session, ending the long second-round game, and now was matched against Votbinnik.
The Machine opened Pawn to King Four, Votbinnik replied Pawn to King Three.
âThe French Defense, Binnyâs favorite,â Dave muttered and they settled back for the Machineâs customary four-minute wait.
Instead the Machine moved at once and punched its clock.
Sandra, studying Votbinnik through her glasses, decided that the Russian grandmaster looked just a trifle startled. Then he made his move.
Once again the Machine responded instantly.
There was a flurry of comment from the stands and a scurrying-about of officials to shush it. Meanwhile the Machine continued to make its moves at better than rapid-transit speed, although Votbinnik soon began to take rather more time on his.
The upshot was that the Machine made eleven moves before it started to take time to âthinkâ at all.
Sandra clamored so excitedly to Dave for an explanation that she had two officials waving at her angrily.
As soon as he dared, Dave whispered, âGreat must have banked on Votbinnik playing the Frenchâ âalmost always doesâ âand fed all the variations of the French into the Machineâs âmemoryâ from M.C.O. and maybe some other books. So long as Votbinnik stuck to a known variation of the French, why, the Machine could play from memory without analyzing at all. Then when a strange move came alongâ âone that wasnât in its memoryâ âonly on the twelfth move yet!â âthe Machine went back to analyzing, only now itâs taking longer and going deeper because itâs got more timeâ âsix minutes a move, about. The only thing I wonder is why Great didnât have the Machine do it in the first three games. It seems so obvious.â
Sandra ticketed that in her mind as a question for Doc. She slipped off to her room to write her âDonât Let a Robot Get Your Goatâ article (drawing heavily on Docâs observations) and got back to the stands twenty minutes before the second time-control point. It was becoming a regular routine.
Votbinnik was a knight downâ âalmost certainly busted, Dave explained.
âIt got terrifically complicated while you were gone,â he said. âA real Votbinnik position.â
âOnly the Machine out-binniked him,â Bill finished.
Judy hummed Beethovenâs âFuneral March for the Death of a Hero.â
Nevertheless Votbinnik did not resign. The Machine sealed a move. Its board blacked out and Vanderhoef, with one of his assistants standing beside him to witness, privately read the move off a small indicator on the console. Tomorrow he would feed the move back into the Machine when play was resumed at the morning session.
Doc sealed a move too although he was two pawns down in his game against Grabo and looked tired to death.
âThey donât give up easily, do they?â Sandra observed to Dave. âThey must really love the game. Or do they hate it?â
âWhen you get to psychology itâs all beyond me,â Dave replied. âAsk me something else.â
Sandra smiled. âThank you, Dave,â she said. âI will.â
Come the morning session, Votbinnik
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