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from a Fire Elemental and contains the last remnants of the eons-old creature summoned to this plane. Holding the Core makes you feel slightly energized and confident.

Rarity

Magical

Durability

Charge:

Rare

Yes

96/100

N/A

Air Elemental Essence Core

Further Description Yes/No

Details:

This Essence Core was taken from an Air Elemental. This creature had wandered the mountains for many years, and holding the core gives you a feeling of peace. Visions of the high places of the realm fill your mind, where the air is thin, cold, and crisp.

Rarity

Magical

Durability

Charge:

Rare

Yes

97/100

N/A

Beholder Greater Essence Core

Further Description Yes/No

Details:

This Essence Core was taken from a Beholder that called itself the Skyking. Due to the age of the beholder and its latent abilities, this Core is classed as a ‘Greater’ core, increasing the standard gains by 25%. The core gives you a feeling of distrust and a crawling, itching feeling on the back of your neck, as though you are being watched…

Rarity

Magical

Durability

Charge:

Legendary

Yes

98/100

N/A

Drider Essence Core

Further Description Yes/No

Details:

This Essence Core was taken from a Drider, a sentient hybrid of Drow and spider, grown to terrible proportions and unleashed on the world to wreak havoc in Lloth’s name. The core gives you a feeling of simmering anger and hatred for all living things.

Rarity

Magical

Durability

Charge:

Rare

Yes

99/100

N/A

As soon as I’d read over the options from the Cores I had, I quickly brought up the details on the slots, knowing I could choose to either ‘slot’ one of the essence cores in, or I could bind the node and improve myself without the yin and yang of the gains and losses that the various cores would inflict on me.

PRIMARY

Brain: 1/10 Spell Cost Reduction: -5% (Primary Bonus: 1 spell slot per point)

Head: Primary Node: Additional points invested will reduce mana cost by 5%.

SECONDARY

Eyes: 1/10 Vision Improvement (Secondary Bonus: x10% chance to notice important visual details)

Eyes: Important details will glow to your vision. This will level with the relevant skill. 

Ears: 0/10 Hearing Improvement

Ears: Important sounds will become clearer with concentration. High levels will aid in translation.

Mouth: 0/10 Vocal Improvement

Mouth: Your voice will become 10% more likely to have a desired effect on a target, soothing, seducing, persuading as required.

Nose: 0/10 Tracking and Detection Improvement

Nose: Scents will be stronger, aiding in tracking.

Heart: 1/10 Health Increase

Heart: You will gain an additional ten points of Health for each point invested in your Constitution.

Lungs: 1/10 Stamina Increase

Lungs: You will gain an additional ten points of stamina for each point invested in your Endurance.

Stomach: 0/10 Sustenance Improvement

Stomach: You will gain the abilities to resist poisons by 5% and to gain sustenance from more sources.

Legs: 0/10 Speed Increase

Legs: You will gain a boost of 10% to your speed, as well as better stability over various terrain.

Arms: 0/10 Strength Increase

Arms: You will receive a boost of 25% to your carrying capacity and your damage output with melee weapons.

Hands: 0/10 Dexterity Increase    

Hands: You will develop crafting abilities at a 10% increased rate, along with a greater chance to succeed in crafting complicated items

I was tempted to assign my point to so many places straight away; hell, with the way my fights had been going of late, being able to double my health or stamina was practically a no-brainer, not to mention the idea of dropping all my spell costs by five percent if I hit it into my brain. The more I thought about the nodes, the more certain I was that there wasn’t a bad choice to be made. I wanted them all, god dammit, especially considering that if I slammed it into my arms four times over, I’d gain a hundred percent damage increase with any melee weapon. I mean, seriously, I spent my life on the front lines…

I shook myself back into focus and brought up the options for adding in the essence cores. Figuring I needed to move fast, I compared the abilities they would grant first.

You have found a Fire Elemental Essence Core. You have the capacity to absorb this Core, gaining the following abilities:

Soul of the Fire: You can channel your Soul fire into an external weapon or item, doing 10-25 damage per second with it.

Cost: 10MP+10HP per second.

Flaming Desire: You can use your internal heat to inflame those around you, driving the innocent to guilty pleasures, and the guilty to new heights of depravity…

Cost: 10MP+10HP per second.

*

You have found an Air Elemental Essence Core. You have the capacity to absorb this Core, gaining the following abilities:

Soaring Majesty: You can burn your health and mana to achieve flight, inspiring all though around you to reach for new heights of their own, as you literally ascend to the heavens.

Cost: 10MP+10HP per second, increasing by 1.5x with speed, starting with that of a running horse.

Peace: You embody a sense of calm, radiating it out to envelop those around you, granting and gaining boosts to health and mana regeneration while meditating.

Cost: 10MP+10HP per hour.

*

You have found a Greater Beholder Essence Core. You have the capacity to absorb this Core, gaining the following abilities:

Seething Hatred: You are filled with a powerful and undeniable hatred for the lesser beings around you, and this manifests itself through the power of your gaze, paralyze a single opponent within 100m with your stare, doing 20 points of damage per second you maintain contact, but beware, you are also locked in place using this ability, and your innate paranoia grows with every second, as the sure and certain knowledge of the knives in the dark inching closer grows…

Cost: 10MP per second

Hunger: Your hunger for all things is legendary, from flesh to knowledge, all must be consumed… gain 25% faster skill growth permanently.

Cost: 1 point of Agility and Charisma is lost permanently per level gained.

*

You have found a Drider Essence Core. You have the capacity to absorb this Core, gaining the following abilities:

Stealthy Ascension: Your hands and feet when uncovered can extrude tiny barbs that enable stealthy travel across the walls and ceiling as easily as floors, but beware, human flesh was never meant to bear such weight!

Cost: 10MP+10HP per second.

Vampiric feeding: When you attack a foe that is unaware, you have a

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