The Dungeon Fairy: Three Lives: A Dungeon Core Escapade (The Hapless Dungeon Fairy Book 3) Jonathan Brooks (read me like a book .txt) đź“–
- Author: Jonathan Brooks
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“Tacca…don’t take this the wrong way, because I don’t want to make light of what you went through, but…you can’t take revenge on him as a personal vendetta.”
That wasn’t what she wanted to hear. What? Why not?
“Because he was justified in what he had done.”
No; it’s never justified destroying a Dungeon Core, especially because of greed.
“So you say, but I think you’re thinking of it as a Core, and not as a Fairy anymore.”
What does that have to do with— Tacca stopped her rebuttal and stepped back for a moment, trying to wade through the fury she felt upon seeing the Brigand again. It took a few minutes to let her mind clear enough to understand what her Assistant was saying. In those precious few minutes, the Gnoll Scout she had in her new section entrance was chased and cut down before he could escape.
I…see what you’re saying, but that doesn’t mean I’m going to take it easy on these Raiders. They are coming in with way more people than they should, so I’m going to up the challenge a bit.
Tacca really did understand what Shale was saying: Darlene had been breaking the rules and had to be destroyed. It wasn’t just an accidental breaking of the rules, but a deliberate act that was detrimental to the entire world; when Darlene wasn’t acting as a functioning dungeon, she wasn’t actively participating in regulating the “balance” – something she was starting to learn more of over the past few weeks, as Shale had spent more and more time helping Malachite and the Council. She didn’t comprehend all of it, but she did understand her role in “pruning” those dungeons that were hindering the maintenance of that balance.
That did not mean that she liked it. Nope, not one bit.
Regardless, she could see Marvus in a new light. She still didn’t like the Brigand – or whatever Raider Class he was now – and wanted him to die, but ultimately he had played a role in Darlene’s destruction just as Tacca had. While she still could – and did – blame him for the Core’s ending, it was quite likely that if it hadn’t been him, it would’ve been someone else. For that reason, she wasn’t going to specifically target him in an attempt to kill him, but she was serious about making things a little more difficult for the entire group.
“That’s only fair, I suppose, seeing as they have much greater numbers. And while I don’t know their Raider Levels, from their actions so far, I would put most of them at the limit of your new section or beyond.”
With tacit approval for her actions, Tacca started adding more creatures to her new section. Using all of her Dungeon Force, bolstered by Shale’s Energy Transmutation and her own regeneration, dozens of new creatures joined their brethren already prepared for the upcoming group. Because of time constraints, as it took a little while for her new additions to fully materialize, she skipped over adding anything to the first two rooms, as they wouldn’t appear in time; for the others, though, they were getting a slight increase in their number.
Unfortunately, she didn’t have nearly enough time to place additional traps, as those usually took longer to set up and more DF to create.
“Not that they would matter, anyway, as these Raiders will just be able to detect and disarm them with ease.”
Her Dungeon Assistant was correct, as those that had just invaded her dungeon were all specialized in trap detection and disarming them – which was why a balanced group of Raiders usually contained at least one Scout-type Class. Fortunately, unless there were some hidden very high-Level Raiders in the bunch, the traps in her defensive section outside of her Core Room would be too difficult for any of them to disarm.
Not one to take a chance, though, especially if she could do something to prevent a disaster, once she had initiated the placement of additional creatures throughout the majority of the rooms, she started on something new. Moving her Core to the 3rd section, which was currently under construction, she added a new creature to her Core Room – along with some smaller friends for some synergy action.
Gnoll Archmage
If Gnolls are the evolved versions of hyenas, then the Gnoll Archmage is the evolved version of a Mage. Wielding powerful spells, the Archmage can absolutely devastate its enemies and only the stoutest of individuals can withstand their onslaught. The downside to this Variant of Gnoll is their severe weakness to physical attacks, though that weakness can be shored up by the activation of defensive spells.
Cost (Level 25): 1200 DF
Control Requirement (Level 25): 190
Creation Time (Level 25): 3.5 Hours
Equipment: Carved Elderoak Staff (Magical Attack +20, Physical Attack +2), Fine Magisilk Robe (Physical Defense +5)
Physical Attack: 5 (9)
Magical Attack: 80 (120)
Physical Defense: 8 (12)
Ranged Defense: 4 (6)
Elemental Resistance: 80% Earth, 80% Fire, 80% Water, 80% Air
Specials: Bonus to sensing those hidden by Invisibility spells and effects
Abilities: (select for list of available spells)
Synergy Addition (+): Adds a bonus to Physical and Ranged Attack and Defense when paired with unevolved creature form; this bonus lasts for up to 30 seconds even after paired form is killed
It was a bit of a strain on her Core, as it still didn’t like her using more than 25% of her maximum Dungeon Force on a single creation, but although it nearly felt like she was going to cause some cracks
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