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each chamber. They will either boost or handicap specific abilities. Let’s have a look at those!”

I was more interested in the monster options, but Selena’s gamer instincts came out, and I decided to let her have her way. After all, she’d helped me a lot, and perhaps the buffs and debuffs would change my choices about monster placement.

I tapped the debuff option.

 

Debuff Options

Elemental

Wielded

Healer

Armor

Ranged

More: (Unavailable. Level up to add new options)

 

When I checked the Buffs options, they were the same. It made sense that if I were going to handicap one skill type, I should boost another to balance it.

“This really will make a difference to the monster choices,” I said thoughtfully. “Let’s have a look and see what the choices are for monsters.”

Tapping the Place Monster option brought up a new menu, and a set of stats.

Monster Menu

Grunt (single)

Grunt (mob)

Regular (single)

Regular (mob)

Elite (single)

Boss

Monster Placement Points

12

Level up to place more

Respawn Monsters

Yes?

No?

Elemental Monsters

Yes?

No?

Escalation Probability

0%

Unavailable: Level up to unlock

I read over the new options carefully, then started at the top. “What grunts are available?” I muttered as I tapped the Grunts: Single option.

Options: Grunts (Lv 1—SP Required: 1)

Goblin

Spider

Flesh Muncher

Dragonling

“Wow, so my own summonable creatures are available here but there are also new, dungeon exclusive ones. And I have a set limit of summoning points to use here, too. It looks like my dungeon monster placement points are linked to my regular summoning points—I have 12 points for both—but the monster placement points only apply to the dungeon space, as I thought.”

Looking closer at the Goblin option, I found that there were various different types.

Options: Goblin Lv 1 Types

Stabba (Melee)

Flinga (Ranged)

Fixa (Healer)

Next, I tapped the Spider option. There were no healer or ranged versions here, just different kinds of melee monster.

Options: Spider Lv 1 Types

Biter (Tank)

Sneaker (Stealth)

Terror (Giant)

Interested to see if there were any similar options for the monsters with which I was familiar—the Flesh Munchers and the Dragonlings—I brought up their options, but they were just as they had been before, powerful but basic level one monsters.

In the Regular options, I found my own Frostbreath Cougar, and my Flora Whelp, and an upgraded goblin-type monster called a Stone Ogre. They were joined by the Shadow Elf, like the ones that we had fought in Kyrine’s snow garden.

In the Elites group I found my Venomous Cobra and my Magma Ape, and something new: a Fire Wraith.

When I explored the Mobs option, I found that I could place mixed groups or groups of the same type of monsters in groups of up to five creatures per mob. There was an option that was grayed out, offering bigger and more diverse mobs when I leveled up. At the moment, mobs were restricted to one monster type—a mob of spiders, goblins, and so on.

The best surprise came when I realized that no matter what I placed, it only took one placement point.

“That’s amazing!” I said out loud to Selena. “It means that I could potentially have twelve mobs of up to five creatures each with the placement points I have.”

Selena’s mouth moved silently as she did the math in her head. “That would be what, sixty monsters? That seems a little excessive! After all, you said you’re hoping not to actually kill anyone!”

I chuckled. “This is true. Come on, let’s see what the boss options are.”

Options: Boss

Magma Ape (Level 3 Mob)

Venomous Cobra (Level 3 Single)

Cave Spider (Giant Single)

Shadow Elf (Commander Mob)

*Random* (Demon Plane Summon)

“What is that last option?” I said. “Demon plane? That sounds hardcore! I think I’ll go for the Magma Ape option for this dungeon’s current boss. That’ll commemorate my first fight with Kyrine, when she tested me.”

When I’d first come to the mansion, I’d been tested in several ways by Kyrine. The first test had taken the form of fighting a pair of Magma Apes in the lava-floored core chamber. The test that had followed—sex with the dungeon—was a lot more pleasant, but I still recalled that first monster fight with pride.

I placed the Magma Ape mob as the boss level, in the final dungeon chamber that would be opened only when the other two had been cleared. Then, I placed various other monsters—singly and in groups—throughout the dungeon.

There was the option to cause the monsters to respawn, and to set the rate at which they did so. I kept this pretty low, because I wanted the adventurers to be able to move progressively through each chamber without having to go back on themselves.

“The smaller chambers,” I said to Selena thoughtfully, “are too small to have a proper fight in. The adventurers will most likely open the monster chambers and then retreat to the main hall, since there’s more room to move there.”

I made sure that the monsters in the chambers would be able to follow the adventurers out into the central hall to a fight, and then placed a few random respawn points for the lower-level mobs. Lastly, I placed balanced buffs and debuffs on each monster chamber.

This meant that adventurers would have to work to different strengths to fight each different stage of the dungeon, even if the fight continued in the central chamber.

I thought about adding the Elemental monsters option, I but decided against it. “I’ll see what they can do without an elemental boost first,” I said.

Then I stood back, admiring my handiwork. “The only thing we still need to do is come back with potions,” I said. “But we can do that in due course. I think we’re done here for the moment.”

“Jeremy,” said Selena quietly, looking me in the eye, “that has got to

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