Monster Hunting 401: A LitRPG Fantasy Adventure Andrew Karevik (ebook reader below 3000 TXT) 📖
- Author: Andrew Karevik
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- Butcher: Increases the meat gained from butchering any creature by 50%.
- Stomach Sense: You can tell which monsters are edible and which ones are not at a glance.
Acrobat Tier One Completed
Acrobat Tier Two Completed
Acrobat Tier Three:
- Wall Run: May move alongside flat vertical surfaces for a distance of ten feet at a time.
Acrobat Tier Four:
- Blessed Descent: You no longer take fall damage and always land on your feet.
Giantslayer Tier One:
- Flatten Body: Reduces stomp and smash attack damage by 80% when fighting a Giant monster (10 feet or taller.)
Giantslayer Tier Two:
- Crush Defense: Reduces grab and squeezing attacks by 50% when fighting a giant.
Giantslayer Tier Three:
- Titanfoe I: Titans take more of an interest in you than other targets in a fight.
Giantslayer Tier Four:
- Unbreakable: You treat attacks from Giants as if they were a size class equal to yours. A giant claw attack equals a medium claw attack, etc. This significantly reduces damage from giants.
- Titanfoe II: You may utter a challenge to a Titan. Once the challenge is uttered, the Titan will lose all interest in anything other than killing you. This effect lasts for as long as the Titan can sense your presence within 1 mile.
- Coresight: After a minute of intense concentration, all nearby titan cores will be revealed to you.
Alchemy Tier One Completed
Alchemy Tier Two:
- Miscibility: May convert Estoan to Firnin or Firnin to Estoan at a rate of 2:1.
Alchemist Tier Three:
- Strong Stomach: You may ignore 1 side effect per day.
- Botanical Knowledge: You may now extract Firnin and Estoan from plants. These yield lower results than monsters.
Magician Tier One:
- Memory Trick: Reduce memorization cost of spells by 25%.
Magician Tier Two:
- Mystic Bonds: Select one item in your possession. That item, when worn, grants you an additional +100 mana. You cannot cast spells without your Mystic Bond equipped.
Magician Tier Three:
- Fast Caster: You may spend an additional 20 mana to reduce casting time of a spell down to 10 seconds. This only works on spells with a casting time of an hour or less.
- Mystic Vision: You can sense the elemental strengths and weaknesses of enemies by observing them for a few seconds.
Spellbow Tier One:
- Arrowfinder: You always know the exact location of your arrows and can find your way to them in the shortest time possible.
Spellbow Tier Two:
- Platform Arrows: You may spend 5 mana to instantly turn an arrow into a platform arrow. When a platform arrow strikes a solid target, a 5 foot long steel platform appears, affixed to the surface. These platforms exist for 1 hour before fading.
- Command Arrows: You may spend 20 mana to command all arrows in the area to fire themselves at a single target. (This spell does not work on arrows in quivers or other containers.)
The fourth tier of Giantslayer was quite impressive, though the price point was high enough to make me feel a little woozy. 5,000 points per ability! But still, the ability to see Titan cores? To endure massive attacks and only take damage as if they were my size? Hard to pass up, but not entirely relevant to what I was handling right now.
Mystic Vision was more of the speed I was looking for here. Fighting new monsters was always a guessing game when it came to weaknesses. Having the ability to immediately observe elemental weaknesses within a few seconds of a fight would reap tremendous rewards. Most importantly, it would let me figure out the most effective way to kill the Eldest and its foe. Plus, it would unlock the next rank in magician, which could bring about some new spells or abilities. Here’s hoping.
I spent the 2,500 points on Mystic Vision and watched as the fourth tier opened up, revealing three new abilities.
Magician Tier Four:
- Mana Barrier: You may expend 50 mana to create a Mana Barrier out of an element of your choice. This barrier will last for 5 minutes and will automatically dispel any attack composed of the chosen element, regardless of the attack’s strength.
- Double Spell: You may expend 10 additional mana when casting an instant spell to cast it again immediately, without paying the regular mana cost.
- Charm Trick: By spending all of your mana, you may activate another charm ability on the charm you are currently wearing. This ability will last for 8 hours. You cannot cast spells when performing a charm trick.
The price for these abilities were doubled with a cost of 5,000 each, same as the Giantslayer abilities. Charm Trick was nice, but I was hoping to find something that could maybe help me find our way in the darkness…wait a second! Didn’t I just see something that could help here?
I scanned my potential abilities and zeroed in on the Spellbow’s Arrowfinder ability. Of course! I kept scanning past it because frankly, I never thought I’d need to find my arrows. But it wasn’t just about locating a missed shot. I always knew how to get to my arrows with this ability, meaning if I left a few in Brimley’s shop, I could find my way out of the Shadewood. Hell, I could probably guide the entire village out, once we had freed them from whatever influence the Eldest had. Why hadn’t I thought of this before? I could kick myself over this.
I bought Arrowfinder, then Charm Trick to finish out my selection process. My magic use was rather situational at times, but the ability to activate a third charm ability? That was pretty much always going to be handy.
With these three abilities purchased, I had once again spent the Bloodpoints I had just earned faster than it took me to gain them. Oh well, at least I still had my savings. It was good to hold onto them just in case. Besides, those tier 4 Giantslayer abilities weren’t going to come cheap at all.
The Hunter’s Profile shimmered and shifted, changing to match my latest selections.
Avery Lorn: Giantslayer
Health: 100%
Mana: 100
Bloodpoints: 3,000
Stats:
Strength: 4 (2+2)
Dexterity: 4
Intelligence: 4
Perception: 3
Charisma:
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