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they sully them by using them. You have only to order them stripped of it, and it’s done.”

“How… how do I do this...?” I asked slowly, a grin spreading across my face, and Romanus started to grin in response.

“You issue a proclamation, that’s all; like you did when you Declared War on Barabarattas.” he explained, and I searched Oracle’s eyes questioningly, grinning when she nodded in confirmation. I closed my eyes and whispered to myself, “Oh, this is going to be awesome…”

I concentrated, and I felt her guiding me, pushing my attention to the side, where there seemed to be a space, a sort of blank area hovering before my mind’s eye. I could feel the notifications buzzing for my attention, but I ignored them and instead reached out, pouring my intent into the space. I could feel Oracle making slight adjustments, altering it from my normal speech to a more formal, dignified one, suitable for this purpose.

“Seems a bit pretentious?” I mumbled, reading it over, but Oracle disagreed, her rich, throaty laugh washing over me as she finished editing it, and I felt her asking without words for permission to send it.

With no reason to postpone, I wordlessly agreed, and my vision was assaulted by a new box that opened without my permission as mana was torn from me.

The prompt was black as pitch, encased in a golden scrollwork-covered frame, the letters pulsing in golden smoke that flowed to form words:

Attention, Citizens of The Territory of Dravith!

Lord Jax, Imperial Scion, Master of the Great Tower, and High Lord of Dravith, today and effective immediately, revokes the title of High Lord Barabarattas, stripping him of lordship of the City of Himnel, all additional titles, and possessions, and declares him outlaw.

Let no citizen offer the criminal Barabarattas succor, lest their titles be stripped from them and their lives declared forfeit.

All Hail Lord Jax of Dravith!

I read it, hearing indrawn gasps from others around me as everyone saw the same message, then I sat back, waiting. I was somewhat surprised I’d not received a message in response to my actions, like I had last time.

After several seconds, I pulled up my notifications and read through them, wondering if it had been subsumed into that location by mistake.

Warning! You have activated an Imperial Ability, but without sufficient authority, and now you must pay the price!

All stats have been permanently reduced by two points, and your body has been damaged in ways small and profound. Think carefully before you overreach again.

“What the hell?” I growled, feeling Oracle slip into my mind to examine the notification. Her shock at the high price pierced sharply through my brain. The act had literally cost me nearly three levels, at two points off each of my ten stats. I growled in fury, but I also acknowledged the little voice in the back of my head that had seen the slaves freed of their bonds, and I knew I’d do it again in a heartbeat.

Just… maybe not today.

I pulled up my stat sheet and double checked, grumbling under my breath as I saw the damage.

Name: Jax Amon

Titles: Strategos: 5% boost to damage resistance. Fortifier: 5% boost to defensive structure integrity, Champion of Jenae

Class: Spellsword > Justicar> Champion of Jenae + Imperial Magekiller

Renown: Unknown

Level: 18

Progress: 86,810/265,000

Patron: Jenae, Goddess of Fire and Exploration

Points to Distribute: 0

Meridian Points to Invest: 0

Stat

Current points

Description

Effect

Progress to next level

Agility

41

Governs dodge and movement.

Average speed + 310% (+10% increase in darkness, -20% in daylight)

46/100

Charisma

21

Governs likely success to charm, seduce, or threaten

Success chance +110%

71/100

Constitution

34

Governs health and health regeneration

HP+460, regen 25pts per 600s (+10% regen due to soul bond, -20hp, each point invested now worth 20hp)

36/100

Dexterity

29

Governs ability with weapons and crafting success

+ 19% chance to wield weapon successfully, + 19% chance of crafting success

48/100

Endurance

32

Governs stamina and stamina regeneration

STM +460, regen 23pts per 30s (Each point now worth 20STM)

08/100

Intelligence

54

Governs base mana and number of spells able to be learned

+420 mana, spell capacity: 27 spells (-20mp due to soul bond)

15/100

Luck

23

Governs overall chance of bonuses

+13% chance of success in areas luck affects

15/100

Perception

23

Governs ranged damage and chance to spot traps/hidden items

+130% ranged damage, +23% chance to spot traps/hidden items

44/100

Strength

24

Governs damage with melee weapons and carrying capacity

+14 damage with melee weapons, +140% carrying capacity

91/100

Wisdom

33 (28)

Governs mana regeneration and memory

+230% mana recovery, 1.6ppm, 230% more likely to remember things.

41/100

Congratulations! Your Class: Justicar, has interacted with your Rank of Imperial Scion and evolved due to your acceptance of your role, as well as actions taken to begin to right ancient wrongs! You are now an Imperial Justicar and gain a one-off bonus of five points to Perception and five points to Wisdom.

*

Congratulations, Imperial Scion and Justicar!

You have followed your Soul’s demands for Justice and have fulfilled the first step on an evolving Class Quest!

As both Imperial Scion and Justicar, you have been given a unique Quest by the Spirits of the Realm.

Quest: Return the Rule of Law, Bring Freedom to the Enslaved, and Peace to the Unquiet Dead

Note: This Quest cannot be refused without losing your class as an Imperial Justicar.

Punish Breakers of Imperial Law: 67/10

Free Unjustly Imprisoned Citizens: 114/10

Grant Uneasy Revenants their Eternal Rest: 76/10

Reward: 50,000 XP, Access to Second Tier of Evolving Quest

Note: Because you have gone above and beyond the base requirements, your achievements will be accepted toward the following tier, minus this tier’s requirement.

*

Quest: Return the Rule of Law, Bring Freedom to the Enslaved, and Peace to the Unquiet Dead

Note: This Quest cannot be refused without losing your class as an Imperial Justicar.

Punish Breakers of Imperial Law: 57/50

Free Unjustly Imprisoned Citizens: 104/50

Grant Uneasy Revenants their Eternal Rest: 66/50

Reward: 250,000 XP, Access to Third Tier of Evolving Quest

Note: Because you have gone above and beyond the base requirements, your achievements will be accepted toward the following tier, minus this tier’s requirement.

*

Quest: Return the Rule of Law, Bring Freedom to the Enslaved, and Peace to the Unquiet Dead

Note: This Quest cannot be refused without losing your class as an Imperial Justicar.

Punish Breakers of Imperial Law: 47/250

Free Unjustly Imprisoned Citizens: 104/250

Grant Uneasy Revenants their

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