The Dungeon Fairy: Two Choices: A Dungeon Core Escapade (The Hapless Dungeon Fairy Book 2) Jonathan Brooks (online e reader TXT) đź“–
- Author: Jonathan Brooks
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The next few days passed slowly – or so it seemed to Tacca – because she was paranoid about anyone coming into her dungeon before she had it fully defended; almost all of her concentration was fully focused on watching every single move the Raiders made and she was hung up on every word they said. The only time she wasn’t watching them, even as they walked up the exit staircase, was when she was placing additional traps down below to protect her Core. She wasn’t necessarily going overboard with it like Jeff the “Prepper” had, by filling up every inch of his dungeon with traps, but she was planning for the room containing her superbly armored creatures to have a very similar feel to it.
She found that, although she was limited in the amount of DF she could pump into an Enchantment Trap, she could play with the dimensions and focus the intensity of the trap to produce some interesting results. The resulting creation was limited in area as a result, but quite a bit more powerful.
Confusion Enchantment Trap
The Confusion Enchantment Trap can be placed on any surface and is triggered by proximity. Any living being passing through the activation range will experience a level of confusion – determined by the strength of the trap – for a limited duration of time. Victims afflicted with confusion cannot retrigger additional Confusion Enchantment Traps until the duration has expired. All traps can be disabled with high enough Disarm Trap skills.
Cost: 1200 DF (-60% Enchantment Specialization)
Replacement Cost: 300 (-75% off current cost/Enchantment Specialization)
Creation Time: 6 Hours
Disarm Trap Resistance: 20
Activation Range: 1.0ft X 1.0ft X 1.0ft
Trigger Proximity: 0.2 ft
Strength: 70.0
Duration: 10.0 seconds
Resistance Category: Mental
Special Effects: Causes the mind of a victim passing through the Activation Range to become confused and they may attack allies
Something like that was very similar in size to the tiny Confusion Enchantment Traps she had created to boost her CIPs over the threshold at the end of her countdown periods, but they were much more powerful. The Strength score of 70.0 was enough to overcome all but the strongest Mental Resistances – including the enchantments on her creatures’ armor. It also had an impressive Disarm Trap Resistance, meaning that someone would have had to train that Ability up quite a bit in order to bypass it safely. The trap also normally cost 3,000 DF to create, but since it was her Specialization it only cost 1,200 DF instead.
The biggest downside to a trap like this, other than the expensive Dungeon Force cost – and the reason she wouldn’t normally use something like this up above in her normal dungeon rooms – was that the Activation Range and Trigger Proximity were quite small in comparison to her other traps. What that essentially meant was that someone would have to step on a very small, very defined area, just barely big enough to place a foot inside, in order to be affected by the Enchantment – and it would likely only affect one person at a time.
That was why she was planning on placing dozens, or perhaps hundreds, of them along the ground, so that they would be difficult to avoid. Not just Enchantment traps that caused Confusion, but also ones that caused Fear, Rage, Despair, and even Phantom Pain; that last one was unusual in the fact that it created a sense of pain throughout the body, but the victims weren’t actually subjected to any injury. It was a bit severe, and its use was frowned upon by the DPRC – because it was akin to torture, which was something with which a dungeon wanted to avoid being associated. Sure, a Core could do all numbers of things to injure, maim, and kill Raiders all day long; torturing them for any length of time before either letting them go or killing them, however, was another no-no.
It was shaping up to be an ongoing process of putting those all in, as well as some Explosive and Projectile traps that were nearby (which were not quite as intense, given that they cost a lot more) to help hasten the confused, afraid, and despairing victim’s death. Nevertheless, even with a few of them already there and her Human, Elven, and Gnome creatures armed and armored to help with the defense, Tacca already felt like her Core was better protected than nearly any other Core at her stage of existence.
Just as she thought she could relax her extreme vigilance – even just a little – a group of Raiders walked inside her dungeon that appeared almost identical to those who had come to destroy her Core.
Chapter 12
Tacca nearly started to absorb all of her creatures and traps for their DF when she saw the group walk into her dungeon, but Shale fortunately stopped her.
“Wait! I don’t think these are the same as the others.”
What? How can you tell? She was still poised to start the absorption process but held off while she listened to her Dungeon Fairy.
“I can’t
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