Gestation John Gold (13 ebook reader TXT) 📖
- Author: John Gold
Book online «Gestation John Gold (13 ebook reader TXT) 📖». Author John Gold
I find an original solution. On one of Jupiter’s moons, there’s а hospital colony, the city-state Arpa. According to local laws, I can receive citizen status when I turn 14 if I’ve lived there for more than three years and have enough money to tide me over until I turn 18. It’s a pretty big sum—90,000 credits—but I can pull it off. If I take money out of the game for a couple years, that should do it, especially if I can sell some items from Hell at the auction.
The citizenship issue won’t be a problem if I can get myself transferred to a local orphanage. The problem is that I’m not sure how I’d do that. I could pretend I have psychiatric disorder and get myself transferred there… That would take some doing, and it would be pricey.
I didn’t even think about going the route of adoptive parents, my experience with Galboa enough to put paid to that idea. If Eliza had told the kids I wasn’t mute, Galboa was definitely fired. I don’t want to screw over the people I care about. I’m a kid, but it’s still really unpleasant…thirsting for strength, becoming strong, and always protecting yourself, staying away from affection and pushing people away.
I renounced weakness and emotion a long time ago. That’s how I learned to be quiet and think. Being human isn’t about what you say; it’s about what you do. Younger children are different from older children in that way.
My nose starts to bleed. I need to relax.
∞ ∞ ∞
Here I am, back in the game. Project Chrysalis greets me with the usual hellish landscape, though I also get to check out my newest acquisition.
Astral bow
A crazy ritual created a local rift in the astral, linking it forever to this bow. The bow itself creates astral arrows full of mana.
Effect: Depends on the type of spell and how much mana you put in each arrow. The maximum charge is equal to the amount of mana you have, and you can be hit with 10% of the damage if the spell recoils.
Requirement: Non-level item
Durability: Indestructible, with damage to it taken out of the owner’s health
∞ ∞ ∞
You want to know what’s crazy? When you pull the bow back and pour all your mana into a single arrow. The cliff shatters, and I’m thrown back 25 meters by the shock wave. And that was just a trial run!
Father’s going to be so proud.
When I pick the bow up, it starts to glow. Superior mages use the same principle when they’re getting ready for a powerful blow, though they make sure they aren’t standing in the same place as their opponent.
“Attribute window!”
Name: Sagie
Level: 0
Experience: 0/100 (100 left until the next level)
Race: Human
Class: None selected
Basic attributes
Strength: 400
Agility: 245
Stamina: 400
Intellect: 235
Wisdom: 247
Available attribute points: 0
Additional attributes
Speed: 200
Athleticism: 200
Morale: 286
Survivability: 400
Derivative ratings
Physical damage: 200 (strength/2, but no less than 1)
Carrying capacity: 1000 kg (strength*10/4)
Mana: 2470 (wisdom*10)
Health: 4000 (stamina*10)
Strength: 4000 (stamina*10)
Health restoration: 4000/minute (survivability*10)
Mana restoration: 2860/minute (morale*10)
Strength restoration: 2000/minute (athleticism*10)
Running speed: 76 km/h (1+speed/10)
Defense: 1
Resistance
Physical damage: 10.01% (damage ignored: up to 45077/second)
Poison: 1.27% (damage ignored: up to 211/second)
Mental damage: 9.19% (damage ignored: up to 29537/second)
Fire: 26.21% (damage ignored: up to 280515/second)
Electricity: 9.85% (damage ignored: up to 42088/second)
Cold: 2.01 (damage ignored: up to 2455/second)
Skills
Cooking: 25
Trap setting and disarming: 19
Archery: 2
Swimming: 250
Breath-holding: 250
Stealth: 250
Life Magic: 250
Mind Magic: 250
Space Magic: 250
Earth Magic: 250
Water Magic: 250
Fire Magic: 250
Air Magic: 250
Light Magic: 250
Dark Magic: 250
Meditation: 250
Hand-to-hand combat: 92
Perception: 166
Necromancy: 250
Blood magic: 250
Ritual magic: 250
Artifact creation: 250
Professions
Herbalist: 2
Fisherman: 16
Tailor: 45
Blacksmith: 250
Carpenter: 250
Abilities
Imp eye
Undecuple consciousness
Demon possession, complete
Gifts
Meeting deferred
The first thing I check to find out is how much health I can restore at a go. Wow, one weak healing gives me 2360. That means that ten streams would give me almost 24000. Victims! I need victims! It’s time to work on my mental resistance.
I’m not allowed to do mass sacrifices anymore, but nobody said anything about just a few for a ritual.
I love working on my mental resistance. There’s no point wasting time on stun spells. Experience shows that spikes work much better. I’m currently taking 22000 damage and healing 24000, though it’s going so slowly. I need more fire! But then it hits me that my skill with the bow isn’t that great, so there’s something to work on. I fire healing arrows to make sure I don’t die from the recoil.
The world around me starts to change. The healing is working on the soil, almost as if it’s alive, and grass, flowers, and other plants start to grow. Two weeks later, there’s a whole grove. Surprisingly, some of the locals stop beating up on each other and come over to my forest, where they sit and relax. Nobody fights. More and more of them show up, though the fights start when they get into arguments about their spots by the trees.
I start heading toward the fortress. Each circle in Hell is smaller than the previous one, and the aura is thicker, too. Because of that, the closer I get to the fortress, the angrier and more annoyed I feel. It’s hard to build my mental resistance. Ultimately, my healing gets up to 176000, and I have a practically unlimited health pool. The important part is to avoid mass sacrifices.
In another two weeks, I’ve created a forest and headed toward the fortress in the fourth circle of Hell under its cover. And here I am. It’s only the trees that calm me down and relax me - the aura is stronger and stronger.
∞ ∞ ∞
Damage taken: 481100
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