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enough.

Sandra wanted to know exactly what these points were and how she had received 14 of them without even knowing it.  She mentally selected the Accumulated Advancement Points, hoping that there would be a better explanation or breakdown.

Advancement Points (AP)

Source

Criteria

Point Value

Lifetime Earned Points

Lifetime Spent Points

Core Size

Receive AP upon Core Size upgrade (does not count for Core Size 1 nor upgrade stages)

1 per Core Size upgrade

6 AP

(6X Core Size Upgrades)

0 AP

Number of Rooms

Receive AP for each distinct dungeon room at least 4,000 cubic feet in size (20ftx20ftx10ft minimum)

1 AP per qualified room

3 AP

(2X Qualifying Rooms)

0 AP

Unique Dungeon Fixtures

Receive AP for each never-before-seen fixture in your dungeon

2 AP per fixture

2 AP

(1X Small Dragon Glass Forge)

0 AP

Creature Eradication

Eradicate sources of nearby creatures (i.e. lairs and spawning areas)

3 AP per eradication

3 AP

(1X Territory Ant Colony)

0 AP

Sentient Race Elimination

Eliminate members of sentient races

1 AP per 10 eliminations

0 AP

0 AP

?????

N/A

N/A

N/A

N/A

?????

N/A

N/A

N/A

N/A

?????

N/A

N/A

N/A

N/A

(?????) Denotes an unknown, unique Source of Advancement Points.  Perform this unknown action to unlock more information.

And so there it was.  Even though she hadn’t necessarily wanted to completely eradicate the Territory Ant Colony, she had earned 3 Advancement Points for that alone.  She also received 1 AP per Core Size upgrade, which seemed easy in comparison to everything else.  Though, when she thought about it, the difficulty in upgrading her Core later meant that those points would be hard to come by with that method.

She had no desire to earn AP from killing sentient races, nor any more from eradicating creatures – unless they attacked her first with the intent of destroying her Core.  She wasn’t opposed to defending herself, but she wasn’t about to go out and start a fight.  Honestly, she just wanted to be left alone to craft in peace, without having to watch her back every moment in case something else was aiming to destroy her.

The Unique Dungeon Fixtures category was a surprise, however.  Apparently, her Dragon Glass Forge was a one-of-a-kind build that earned her some AP; she briefly wondered what else she could think of that might qualify for its uniqueness as well.

The three ?????’s toward the bottom were confusing, though when she looked at them closer, she could’ve sworn that she could almost understand what they were.  She told Winxa about them after pondering them for a moment, and the Dungeon Fairy appeared confused as well.

“I’ve never heard of that before, though those other sources of Advancement Points are familiar.  If what you said about their description is true, they might be sources that are only accessible to you.  Whatever plans the Creator has for you—” Winxa abruptly stopped and put her hands up in surrender when her voice started to choke up.  “Ok, ok – I won’t say any more about that.”

Sandra wasn’t going to stress about the unknown right now, as there wasn’t any point in worrying about something that she had no control over.  What she did have control over, though, was what she could eventually do with her Advancement Points.  After concentrating on the Available Advancement Options, she got a small glance of what was possible.

Advancement Options (Purchasable at Core Size 20)

Current Advancement Points

14

Advancement:

Cost:

Choose 1 Dungeon Monster from another available Classification (Repeatable)

5

Give your Dungeon Monsters the option of having a chosen accessible elemental attribute in addition to their base element – Cost increases with each purchase (only works on Monsters capable of using/applying their element) (Repeatable)

10

Reduce the Mana cost of Dungeon Seeds by 15% – Cost increases with each purchase (Advancement 0/4)

15

Reduce the Mana cost of Dungeon Monsters by 15% – Cost increases with each purchase (Advancement 0/4)

15

Reduce the Raw Material cost of Dungeon Seeds by 15% – Cost increases with each purchase (Advancement 0/4)

15

Reduce the Mana cost of Dungeon Traps by 15% – Cost increases with each purchase (Advancement 0/4)

15

Extend your Area of Influence by 10% – Cost increases with each purchase (Advancement 0/10)

50

Advance a current Classification 1 level to acquire access to stronger and larger Dungeon Monsters – this also includes any “Advancement Unlocked” Monsters – Cost increases with each purchase (Advancement 0/3)

75

Select a second available Classification to hybridize your Core (This option is only available once)

150

Sandra looked at the options she would have access to eventually and started to understand why the Creator wanted to keep the Advancement system a bit of a secret.  With enough AP, a dungeon could potentially become so powerful that it could take the combined armies of…multiple…races…

Aren’t you afraid that I’ll become like that Core you were talking about earlier?  I can see the potential of this Advancement stuff.  It’s…quite overwhelming, actually.

“No…and yes.  It’s always a risk if a Dungeon Core learns of the existence of Advancements, but I…believe that you are here for a reason other than to destroy everyone.  I have a feeling that if the Creator really didn’t want you to use it, you would’ve been subjected to a contract in the first place,” Winxa said slowly and deliberately, as if she was testing the words in her head before they came out.

Well, you were right – this changes things dramatically.  For now, since I can’t purchase anything until Core Size 20, I’ll just keep these things in the back of my mind and hold off on changing my Classification – and I can always change my mind later.  In the meantime, I’ve got some expansion to do, as well as practice.

“Practice?  What do you need to practice?”

Crafting, of course.

Chapter 19

New Monster Seed and Origination Material found!

Iron Ore

While Iron Ore can be

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