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that housed her creatures wearing the enchanted gear she salvaged, she discovered that she had gone a little overboard with the defensive traps she had placed.  She did a quick count and estimated that there were over 500 of them – in a variety of different kinds – inside the room, placed over nearly every foot of the floor and even the walls.  It shocked her that she had done all of that without her even knowing about it, but thinking back at it she knew exactly what she was doing the entire time.  Instead of consciously considering what she was doing, however, Tacca had been doing it all as an automatic response to wanting to protect herself.

Unfortunately, not all of them were as intense of a strength as she had planned on using; approximately 10% of them had the Strength of 70, as she had originally designed, but the other 90% were a mixture of various potencies, including many that had a Strength in the single digits.  They wouldn’t be worthless, of course, but they wouldn’t be quite as effective as she had planning.

Why did I—?  Oh.  She perused her memories even more and discovered the reasoning behind the change in her original plan.  It basically boiled down to not wanting a Mass Disarm spell or Ability to wipe out the majority of the traps in one fell swoop.  For those traps that were identical in construction and Strength, using a spell or Ability like that would eliminate all of them that were exactly the same; if there were a wide variety of traps, however, it would help to minimize the risk that they would all be nullified at the same time.

She knew that, of course, as she had learned it when she was at DAPS.  However, it had taken being hypnotized by monotony for that to emerge as something to consider in her paranoia-driven defensive setup.  Tacca was secure enough in herself to take a mental step back and acknowledge that her need for defenses emerged as a direct result of the trauma of nearly being destroyed and the paranoia that occurred afterwards; as a result, she knew she wasn’t quite in the right frame of mind when she was thinking up ways to defend herself.  Fortunately, despite her original absence of serious thought, her mind had corrected for the issues that had sprung up.

What it also essentially meant was that there wasn’t much that Tacca could do to increase her CIPs any more than their current number, so all she had to do was wait for the countdown to be over.  Based on what her information said, though, there really wasn’t any reason to panic – because it was going to be a good day.

Congratulations, Tacca GloomLily!

You have reached Core Improvement Level: 7

You have reached Core Improvement Level: 8

Current CIP Countdown: 67/1200 in 30 days

Core Improvement Points earned: 1800 (1800)

Special Characteristic Points earned: 50 (175)

Tacca had gone up 2 Core Improvement Levels!  By having Raiders inside of her dungeon for an average of 22 hours a day, she had earned 660 CIPs from their presence over the last month; a total of 35 Raiders had died inside of her dungeon for 5 CIPs each, giving her 175 CIPs; and the 532 new traps she had placed far down below gave her a Point each.  Added to the 500 CIPs she had banked from the previous month, she ended up with a total of 1,867 CIPs – 1,800 of which were used to increase her CI Level immediately and she could now spend them, and the extra 67 were banked for the next month.

Now there was an important choice to be made.  With 1,800 Core Improvement Points to use, there were numerous choices as to the items on which she could spend them.

Core Improvements

Available Core Improvement Points (CIP)

1800

67 in 30 days

Improvement Name

Value

Cost (CIP)

Maximum Dungeon Force Increase

+500 DF

500

Dungeon Force Regeneration Increase

+10 DF per minute

750

Control Limit Increase

+100

600

Select Additional Creature

1

250

Select Additional Creature Variant

1

25

Select Additional Trap Specialization

1

300

Select Additional Environment Access

1

400

Reward Tier Increase

1

400

Convert CIPs to SCPs

1 SCP

4

Having a greater maximum Dungeon Force at this point might be beneficial, because that would mean she could create even deadlier traps to protect herself.  The same went for the additional Trap Specializations, as those would allow her to expand what she could create and would provide better defense for less cost, in terms of DF.  However, both of those would only really benefit her Core and peace of mind – though they weren’t something to discount, because they were only for those purposes.

An increase in her DF regeneration was always beneficial for just about every aspect of her dungeon.  It would allow her to restock her dungeon while still having enough left over to expand it a little – though that would also depend on whatever else she purchased with her Points.  Or, if she didn’t want to expand right now, it would just increase the speed at which she could invite more Raiders in to delve through her dungeon.

Additional creatures and environments were something she would love to play with, because she had plenty of ideas for another section of her dungeon.  Of course, that meant that she needed to expand her Control Limit, and even her DF regeneration, so that she could afford to stock the rooms initially and restock them after a Raider group destroyed her creatures and sprung her traps.

The two things she really didn’t need right now were choosing additional Variants and increasing her Reward Tier again; one, because she already had access to every Variant; two, because she already had Reward Tier 2, which was plenty enough for her dungeon at the moment.

Therefore, many options of what to select

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