Ruein: Fires of Haraden: Action/Adventure Necromancy Series (Books of Ruein Book 2) G.O. Turner (top 20 books to read .TXT) đź“–
- Author: G.O. Turner
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The closer trundled lump drew her hammock shut. Nayr’s plaintive eyes looked to his grandfather, from his stance behind his sister’s bedding. “I no want to dream. Tell Arim…too scary.”
Kaea descended, scanning the dark corners of the circular room. Nothing else moved beyond the clench of little Arim’s hammock.
“I understand, little mate. At times, the world is a scary place.” Kaea eased closer with only the bedding between.
Nayr’s head hung. “I…not stay…with her as much.”
Kaea lifted his chin. “Sometimes, waking up from something bad is the best you can do.”
“Arim…wouldn’t leave.”
Her hammock bundled tighter.
Kaea’s strong hands followed the drawn hem. Sliding the length, he felt the tension in her grasp. Yet, against his gentle parting, his granddaughter could not resist.
Held open, as if a babe in a cradle, Arim’s hands gave way to cover her streaked face. Her dainty chin wrinkled.
“Hush now, sailor. Whatever it was, you’re home now. Nothing here to worry your head over.” Scooping his arms up under, Kaea held her close. His scruffy beard caught between her clenched fingers. “We’re all together, warded and safe.”
Arim pushed back.
Her eyes darted over her grandpa. Tears streamed. Snot dribbled from trembling lips.
“What is it, little cub?”
Arim’s jaw shook. She sought to find the word. In a body quake, she shuddered out, “Mommy.”
END OF BOOK TWO
Next in the Series
RUEIN: Nazier’s Visage
Dun dun dunnn! That was certainly an ominous way to leave off. Before you come at the author for leaving in such dire straights, might I recommend the opening chapter in the next book? No. It’s not out just yet. But, maybe this cover might heal a few wounds.
Coming Fall 2021
I do so very much hope you found this first in a trilogy to your liking. More than anything, I’d really like your honest feedback. A review on my Amazon page will not only show your love for the book, but will also help boost it higher so that others can find her as well. That in turn could only lead to more Ruein!
Glossary
arcane: one of two forms of magic derived from primordial forces; alternative to divine
azer: elemental beings from the Plane of Fire, resembling male dwarfs. Their metallic skin houses a sentient inner fire, which manifests in place of hair.
azer, high: identical to azers, except in height and abilities. High azers are human-sized with added class abilities.
celestine: an ancient language of divinity
Chapel Mount: Suns of Mercy house of worship overlooking Vandraport
charnel touch: negative energy which can inflict the living, or infuse the undead
cleric: a divine warrior (holy or unholy)
Commercery: Vandraport’s hall of transactions between noble houses and tradesfolk
dark-orc: a crossbreed of drow and orc (unheard of in most of the world)
darkvision: shades of gray sight in total darkness
divine: one of two forms of magic derived from gods or faith; alternative to arcane
Doctorate, The: a sect of necromancers based in Karris City
draconic: an arcane language surmised by ancient dragons
drow: dark elves from the underdark regions
druid: a spellcaster closely attuned with nature
duergar: grey dwarves from the underdark regions
Efreeti: genie masters of the Plane of Fire, with a penchant for silk finery, gold, and jewels
Elite: Haraden Realm’s corp of dark-orcs
glaive: a two-handed pole weapon with a large blade affixed to the top
gnome: diminutive descendants of elves known for their eccentricities and illusory talents
goblin: smallish, subhuman, cave-dwelling race between the surface and the underdark, known for being ill-tempered and exploitive
Haraden Realm: an isolated arctic region, warmed by a dimensional rift reactivating a long-dead volcano. It is populated by denizens of the underdark, alongside azers from the fire plane.
Karris City: mining and metal refinery city governed by various industry fiefs
lich: a powerful undead spellcaster whose soul is safe-kept apart from the body
Lightbringers: clerical order dedicated to the god of truth and light
Loress: Rue Khorana’s trained riding mare
Monastas: deceased wizard of Haraden, responsible for much of the realm’s arcane advancements
monk: a practiced martial artist able to focus mystical ki energy from their body
morningstar: a spiked metal ball affixed over the end of a club, similar to a mace
necromancy: a school of magic pertaining to death and unlife
Nursk: coastal fishing town of the ice windvale
ogre: giant humanoids with muscular bodies and large heads, known for a lazy, brutish, avaricious demeanor with short tempers
orc: viewed as hardy tribal primitives, orcs tend toward porcine appearance, with grayish skin and boar-like tusks
phylactery: a magic vessel capable of storing immense power or even worse things
Sage: Liv Khorana’s Clydesdale warhorse
sorcerer: a wielder of arcane power with innate ability born unto them
Suns of Mercy: clerical order dedicated to the god of truth and light
svirfneblin: an underdark offshoot of gnomes, also known as deep gnomes
Talis the Oathkeeper: a legacy weapon (morningstar) imbued with a will and a disruptive power against demons and the undead
Thae: a magocratic nation ruled by ruthless red wizards; power is priority
transmutation: magic that alters the physical nature of creatures, things, or conditions
treeflet: a traditionally grown and nurtured elvish home within the boughs of a tree
turning: positive divine energy that can halt, drive off, or destroy undead
undead: once-living beings animated by supernatural forces
Underdark: a vast expanse of caverns and tunnels threading beneath the world, and home to evil and vile beings
Vandraport: a modest harbor town
Void: a timeless, negative, dark dimension and source of necromancy
Wandering White: permanent blizzard surrounding the Haraden Realm
wizard: an arcane-based spellcaster that achieves power through study, memorization, and practice
wraith: an incorporeal undead silhouette of its living-self that drains from the living to rise as more wraiths
yeti: white, horned, ape-like beasts of the North, with a paralytic gaze
About the Author
Very well.
Never intended on being an author, though I’d always fancied the life of a storyteller. Mine is a route that winds around lands, spans, and medias. Starting from the realm of graphics, I was plucked from obscurity at the turning of the millennia. Offered a creative workstation in television advertising.
Success trekked me across the U.S. to the middle of the Pacific. Sure, mitts were laid upon awards in the TV field. That
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