The Gene of the Ancients (Rogue Merchant Book #2): LitRPG Series Roman Prokofiev (top ten books of all time .TXT) đ
- Author: Roman Prokofiev
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âThis evening? Yep.â
âI want to invite you to dinner. You helped me so much, and everything worked out. Letâs celebrate!â
âShould I dress for the occasion?â I asked.
Weldy nodded and couldnât help but giggle.
âHotCat...Just donât wear that feathered beret. You look so funny in it.â
âAll right, I wonât,â I promised, barely holding in laughter as well. âWhere shall we go?â
âNowhere. Come right here, weâll eat inside,â the girl said shyly.
You are offered a quest: Dinner with Weldy.
Weldy Nialit invited you to her house for a romantic dinner.
Reward: reputation, (varies).
Warning: possible 18+ content.
Chapter 17
FINDING THE VIDEO of Balabanovâs speech in New Tokyo proved simple. It had been recorded a year ago at the conference hosted as a part of the Virtual Worlds Expo Forum that gathered most leading experts in the field from across the world.
I noticed that in real life, Balabanov didnât look like his digital copy, the Magister. That said, some of their features were similar â the grey sideburns of a patrician, the aquiline nose, the piercing gaze. His body language and gestures were the same, too. The real head developer of Sphere had that exact bearing, being somewhat haughty and confident. He exuded charisma, and I could feel it even on the other side of the screen.
The video had a lot of padding. One moment drew my attention. The leading VR developers were passionately discussing the idea that our world might be a simulation created by a more advanced civilization.
âIn the era of supercomputers, weâre on the edge of describing our entire world with one complex mathematical formula. An example, if I may.â
Balabanov took several glossy green apples from a vase. He put two of them on the table and looked at the host.
âHow much is one plus one?â
âTwo. But...â
âAnd now?â Andrei put one more apple next to the first two. âHow many apples are here now?â
âThree, of course. But howâs that relevant?â
âQuite obviously. Have you ever considered why exactly does one plus one equal two, and two plus one equal three? Itâs an indisputable fact, an axiom. Mathematics is the foundation stone of our world. Our entire universe can be described through numbers. We encounter them everywhere â the Fibonacci sequence, the golden ratio, the string theory, quantum physics, supersymmetry, Takiyamiâs equations. I could go on. There are numerous examples.â
âAnd whatâs your conclusion?â
âWhile creating a simulation â our Sphere â we started to realize that we also live inside a simulation, possibly created by a more advanced civilization. They, in turn, might also be a simulation, a simulation inside simulation, ad infinitum. Thatâs what our universe is. Thatâs the parallel worlds.â
âAn interesting concept, even if not a novel one. Elon Musk had a similar idea back in the beginning of the twenty-first century,â the host noted.
âYes. But he didnât have the processing power that we have now, or the artificial intelligence created by Takiyami. With the development of computing technologies, weâve approached the threshold when the virtual worlds built by us feel absolutely real to those inside of them,â the developer continued. âTheir complexity and level of detail are comparable to our world. The physical model and simulation of actions are performed at the molecular level. We can, in fact, say that weâve created a new reality, and the associative AI can populate it with creature that have their own mind and will...â
âAre you talking about the âpseudo personâ method used for creating Sphere NPCs?â the host interrupted the speaker.
âI donât like that term. I prefer to call it âgalvanization,ââ Balabanov replied with a frown. âIf I may, Iâll tell you how we created our NPCs.â
âOf course. All of us would love to hear about your know-how.â
âThereâs none, actually. Everythingâs quite simple. Weâve studied the way the human brain works, what makes a person tick. Reflexes, instincts, coordinate morality systems, behavior. We tried to mold them in our image, so to speak.â
âSounds like sacrilege, Mister Balabanov. Arenât you afraid of the divine wrath?â The host smiled.
âThe Vatican has already condemned me for my digital copies. Iâm proud to follow in Takiyamiâs steps. Without his work on associative AI that is based on the same principles as a human brain â that is, thinking instead of cycling through variants â we would have never achieved anything. May I continue?â
âOf course.â
âJust as with everything else in Sphere, we used templates and random generation with a certain set of rules. Eastern astrology and the zodiac helped us create personality types for NPCs. Get it? You donât? Then let me explain it step-by-step. When a new NPC is generated, it gets a random personality from the list of those astrological calendars, character traits, a general goal. As a result, we get a model of a complete person as close to a real human as possible. They get a separate âcleanâ self-learning AI with a growth limit depending on the rank of the created NPC. The AI has a pretty narrow repertoire of knowledge â it knows nothing about the outside world, no technical or encyclopedical information; only what the NPC should know based on their background. And then, we launch the simulation.â
Balabanov gave out a wide smile, demonstrating his magnificent teeth.
âWe made lots of blunders at first, creating the most bizarre characters,â he continued. âBut in the end, weâve reached our goal, creating a world thatâs truly alive. The NPCs with their own personality, goal, and ability to learn and grow started to live. The process turned into an assembly line, and right now, generating a new world with hundreds of thousands of new NPCs, factions, wars, gods, and a millennia-long history can be completed by our procedural generator as a matter of days. I repeat, the physical model is calculated at the molecular level.
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