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particularly powerful and was a force to be reckoned with all by itself.  However, the second advantage the room had made it even more powerful.

Elemental Resonance: Shadow’s Embrace

(Have at least 5 monsters with a Dark Elemental Affinity)

Debuff Effects +30%

Stealth +30%

The stealth bonus to the monsters in the room made them even harder to detect, even more than the simple darkness imparted by the lack of light.  It helped to muffle the sounds they made as they moved around, and allowed them to effectively sneak up on the Heroes even when they were being especially vigilant.  Of course, even this room wouldn’t be enough of a challenge for long.

There was a reason Dwight had mentioned using this time to enact some changes, because anything significant was essentially impossible when there had been Heroes in his dungeon within 15 minutes.  Since there really hadn’t been much of a break since they had started 4 days ago, those 15 minutes had never materialized; the most time his dungeon had been left alone was a little over 10 minutes – not nearly enough to do anything, even to increase his Stage or summon more Spawn Eggs.

“You can always shut down your dungeon for a limited time, like I told you, but this way you don’t have to interrupt the flow of Heroes coming inside.”  Dwight had mentioned that, especially when it became obvious that he wasn’t going to have a moment to himself and his dungeon anytime soon, and he had been accumulating so many Chips that he felt, honestly, rich.  Or at least rich in terms of Dungeon Cores, though he imagined that his current amount of Chips was paltry in comparison to Cores that had been around for decades or even centuries.

Core Assessment and Transcribed Status

Core Name:

Clayburnside “The Denominator” Shuntwise

Core Stage:

2

Core Structure Health:

5/20

Crystal Chips:

14363 (1000 to next Core Stage)

Star Limit for Placement:

25

Available Monsters:

46/75

Available Traps:

3 (No Limit)

Available Dungeon Spells:

0 (No Limit)

Summoning Portal

Dungeon Interface

Sacrificial Altar

There had been exactly 337 deaths over the last few days since he had increased his Core Stage, and he had kept track of them; he wasn’t exactly sure why he decided to first tally them, but he found that it was somehow therapeutic and helped him cope with all of the death.  Fortunately, as time went on, there were fewer and fewer deaths as the Heroes got stronger and learned from their mistakes; even given that, the tide of Chips had only diminished a little bit.  The reason for that was because many of the recent deaths were Heroes with a Tier 1 Class, which was worth 50 Chips.

In all, 201 of the deaths were Tier 1 Heroes with a Class, as opposed to 136 that were Tier 0 with no Class; Clay gained a little over 3,000 Chips from the Tier 0’s and over 10,000 from the Tier 1’s. Added to what he had before – which wasn’t all that much after increasing his Core Stage, summoning more Spawn Eggs, and building his new 3rd room – he now had a whopping and unprecedented 14,363 Crystal Chips.

I still don’t want to enact the idea you had earlier, but I agree about needing to act fast.  I have a feeling they’ll be through my 3rd room very soon, and it’ll only be my Boss Room in between my BOO and them.  And based on how insatiable some of these Heroes are in gaining more item drops, I don’t want to take a chance that they get through that and try destroying my Core in the hope of finding better gear or another Class Orb.

Before he ran out of time, Clay started to create hallways leading from his 3rd room in 3 different directions.  He had a lot of time to think while seeing so many Heroes dying over the last few days, and he realized he didn’t want things to be so linear anymore.  He wanted them to have options in where they chose to go, depending on how much of a challenge they wanted.  He had thoughts of rooms varying in difficulty, from easy to average to nightmarish – so that’s what he built.  He spared no expense in creating these three rooms, using just under 100 Crystal Chips (which would’ve been a lot only a few days ago).

The “Easy” room was relatively small compared to his other two new rooms, at only 50 feet long and wide, with 20-foot ceilings.  The “Average” room was twice as large, with 30-foot ceilings and 100-foot-long walls.  The “Nightmare” room was even larger, though this one was set up more as a rectangular box rather than as a square cube; it was 50 feet wide and 400 feet long, with Glowstone patches on the ceiling.  He didn’t make the same mistake of doing the entire ceiling like he had with his Boss Room, and he found that if he just made a small section every couple of feet, it worked just as well – at a fraction of the cost.

Before he added any type of environmental dĂ©cor to the rooms, however, he had to find something to fill them with.  He still had some monsters to choose from even after stocking his other rooms, but not quite enough for what he had in mind.  Therefore, he needed a lot more to pick through, which was easily possible with his large store of Crystal Chips, but there was a problem – he could only have up to 75 monsters right now.  When he added in his Star Limit of 25, he was at a standstill until he did something to change that.

Obviously, it was time to increase his Core Stage again…perhaps even more than once.

His daily accumulation had been converting into Core Structure Health over the last few days, which was why he was back up

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