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But then there was the sword dancer who was able to buff the rest of his party and was a swift attacker as well. He would no doubt have already buffed his opponents beforehand, so there was no particular reason to give priority to him initially. At least not before the spellcaster was taken out of the picture.

The healer was the biggest threat of all five of them. At level 46, he would have gained a dangerous arsenal of spells. The likes of sleep and resurrection would, of course, be useless to them—sleep would never land in Alex’s fighting state, and once a nameless was down, they wouldn’t be able to be revived. But evolved healing skills or even group healing spells might quickly turn the tide during the battle. He needed to take down the spellcaster first and he needed to do it quickly.

“Light,” Alex replied, just before the minotaur parted the flap of the tent and walked inside.

The interior was much more spacious than what the outside might have indicated and there was enough light to make both of them squint as they crossed its magical threshold. Inside, there was a buzz of people working, of tools clattering together, leather and metal being scrubbed, and liquids splashing. But no voices. There was no talking among the slaves who were cleaning the blood and gore off the armor of the fallen. No smiles or even looks between those who patched holes made in the leather by the fangs of beasts that had no place in captivity.

“Are you ready, berserkr?” the thunderous voice of Yalfrigg asked.

“As ready as I can be,” Alex replied and stood in front of the dwarf.

The minotaur retrieved three boxes from one of the large chests in a corner and placed them on a long wooden table next to the two warriors.

“The man has chosen light armor,” he said to the dwarf, who nodded in agreement.

“The dominus has agreed to let you fight alone in the pits tonight,” Yalfrigg confirmed. “But you need to live up to your infamy.”

“The crowd wants to see violence, so your weapons are heavily enchanted,” the minotaur said. “Glowing weapons make the people go wild with excitement for the damage potential. Glowing armor, however, means enchantments to increase your defense and nobody likes that.”

“So no enchantments on the armor?” Alex asked.

“None above the safety threshold,” the dwarf replied. “+4 is the maximum you’ll get, so that people won’t think we’re boosting your defense too much.”

“Same goes for the jewelry,” the minotaur added and opened up the smaller of the boxes.

Name : Hope of a Dying Race +3

Type : Earring

Rarity : C Grade

Magical Defense : 51

Durability : 1982/8600

Weight : 150st.

Description : These simple metal loop earrings were the last line of defense for a race that was invaded by murderous hordes of spellcasters. The majority of their population was slaughtered. It wasn’t until they crafted these earrings that they managed to fight back against the invaders. Unfortunately, it was already too late. Their numbers had already thinned so much that genocide was inevitable. These earrings are a testament to the fact that they never abandoned hope and died fighting.

Name : Ring of Orphans +3

Type : Ring

Rarity : C Grade

Magical Defense : 35

Durability : 7559/9550

Weight : 150st.

Description : The Order of the Orphans was an organization created by twenty-one adolescent practitioners of magic who rebelled against their abusive caretakers. The group of children burned down their orphanage with all of their abusers in it, then moved on to do the same in several more orphanages, growing in numbers and power each time. These rings, pearls in a platinum base, were gifted to the orphans on the day they joined the order.

Name : Soldier’s Lament +3

Type : Necklace

Rarity : C Grade

Magical Defense : 67

Durability : 5091/8800

Weight : 150st.

Description : A silver necklace that feeds off the grief and sorrow of separation and despair to provide magical protection to its owner. Once a lower-tiered accessory, this necklace has grown in power since being worn in countless battles and having changed multiple owners.

There were two rings, two earrings and a necklace in the box. All five pieces looked powerful, both in terms of stats and because of their history. This held especially true for the earrings since their durability was so low. The Apocosmos was a world of pain, and this was reflected in the creations of its inhabitants.

Alex took each of the accessories in his hands and put them on, feeling the increase in his mental fortitude with each additional piece. Magic Defense wasn’t as important in this battle, since the only spellcaster shouldn’t have many offensive spells. But the rules of the battle were that, once he won, he’d be able to keep all of the equipment. Having heard stories about people fighting magical beasts in the arena, Alex wanted to have a good set of accessories to resist spell damage ready, if needed.

“Now take off these rags,” the minotaur said, and pulled Alex’s clothes.

Without hesitation, Alex undressed down to his underpants, his muscular, beaten, and scarred body ready for whatever equipment was given to him. The minotaur replaced the container which had held the accessories with a bigger rectangular box with an ivory handle in its center. Alex opened the box and came face to face with one of the most well-made leather armor sets he’d ever laid eyes on. The leather of the gloves, boots, and armor was of a dark brown hue, lined with silver thread, while a circlet that looked like intertwined antlers illuminated everything in its green glow.

Name : Woodwyrm Leather Armor +3

Type : Upper Armor (Light)

Rarity : C Grade

Physical Defense : 109

MP Increment : 0

Durability : 149/11700

Weight : 4370st.

Description : Woodwyrms are distant relatives of wood dragons. Their carapace and hide are especially hard but also flexible and light and thus they are used extensively for light armor sets. Armor made of woodwyrm leather is considered to be so comfortable to wear that warriors need not

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