Author's e-books - adventurers. Page - 1
The few survivors of the planet Zegandaria embark on a long journey to the cold and bleak satellite Charon, which lies in the solar system. In an attempt to escape the sinister secret of computer demon viruses buried deep beneath the surface of Zegandaria in a special sarcophagus they believe is sealed for all time. On the small space colony of Semrik Sin, which bears the name of one of the veterans of the City of Light, they find peace for a time, but it in turn does not last too long. Mysterious murders committed by the so-called Invisibles mark a dark series of secrets that is marked with more and more blood. After the murder of his best friend Jake, Jervond Om San convinces a small group of adventurers to embark on a sinister expedition to the so-called Dead City, located in the sinister Mordor Macula, where Jervond and his companions' ideas of reality will be upended. The group discovers the Voargis buried beneath the ice, and Jessica Edwater sacrifices herself to not only save the life of her beloved, but to help him see the truth of the nature of things. As time passes, Jervond slowly realizes that the darkness comes from his own soul, and the Light creatures that appear to him reveal all to him. Seraija Gul San's heir faces a difficult choice, but he accepts his fate with dignity.
In the very distant future, a fierce war is being fought between two super-city-states, Ensarian and Imgradon, on the planet Zegandaria over the resources zegandarian kevlarite and interon fuel. The two camps begin the clash lightly as a joke with good intentions much like children, but from a minor dispute and local conflict, it quickly grows and spreads to the entire planet, and later even reaches universal proportions. Many other distant planets such as Sebur Nag and Osonia are also involved. Gradually, all the racial, moral and religious faults in the views of the inhabitants of the planet become apparent, who for some unknown reason cannot coexist. Two brave teams of adventurers race against time in their attempt to stop or at least reduce the hostilities and the never-ending fire of hatred to be extinguished.
The few survivors of the planet Zegandaria embark on a long journey to the cold and bleak satellite Charon, which lies in the solar system. In an attempt to escape the sinister secret of computer demon viruses buried deep beneath the surface of Zegandaria in a special sarcophagus they believe is sealed for all time. On the small space colony of Semrik Sin, which bears the name of one of the veterans of the City of Light, they find peace for a time, but it in turn does not last too long. Mysterious murders committed by the so-called Invisibles mark a dark series of secrets that is marked with more and more blood. After the murder of his best friend Jake, Jervond Om San convinces a small group of adventurers to embark on a sinister expedition to the so-called Dead City, located in the sinister Mordor Macula, where Jervond and his companions' ideas of reality will be upended. The group discovers the Voargis buried beneath the ice, and Jessica Edwater sacrifices herself to not only save the life of her beloved, but to help him see the truth of the nature of things. As time passes, Jervond slowly realizes that the darkness comes from his own soul, and the Light creatures that appear to him reveal all to him. Seraija Gul San's heir faces a difficult choice, but he accepts his fate with dignity.
In the very distant future, a fierce war is being fought between two super-city-states, Ensarian and Imgradon, on the planet Zegandaria over the resources zegandarian kevlarite and interon fuel. The two camps begin the clash lightly as a joke with good intentions much like children, but from a minor dispute and local conflict, it quickly grows and spreads to the entire planet, and later even reaches universal proportions. Many other distant planets such as Sebur Nag and Osonia are also involved. Gradually, all the racial, moral and religious faults in the views of the inhabitants of the planet become apparent, who for some unknown reason cannot coexist. Two brave teams of adventurers race against time in their attempt to stop or at least reduce the hostilities and the never-ending fire of hatred to be extinguished.