Author's e-books - quest. Page - 1
After nighttime dream visits from her dead mother, a tormented you woman sets off on an incredible journey, a journey that touches on the spirit world of her ancestors where she meets an old medicine man named Gray Eagle. She learns an amazing story, the story of a necklace and gold coin that hold great power for the chosen one, the one predetermined to lead the people. When Gray Eagle falls ill, Alice must draw upon her courage, perseverance, and inner strength to accomplish what she knows must be done and in the end, complete her destiny’s quest.
Join two different teens, 1 from the Ice Tribe and 1 from the Fire Tribe as they use their powers to save their Tribes from destruction, and, in the end, find something they never dreamed of finding.
Zoë is pure cold. But cold doesn’t always mean evil. In her Tribe’s land, the temperature is always cold to benefit their icy powers and to keep them alive. But, when a strange wanderer puts a spell on their land to make it warm, they must bond with the Fire tribe to keep from dying. Then Zoe’s swept away on a quest to find the wanderer with her 15th birthday just around the corner, and it looks like she might never return home.
Tom is from the Fire Tribe. Having all that heat means they have to live in a hot climate. But then someone puts a spell on the temperature and suddenly it’s not hot enough. Tom becomes part of a quest with some of the Ice Tribe to find the wanderer and break the spell. He won’t tell, but Tom knows exactly who put the spell there and why. For a new 15-year-old, that’s a lot of knowledge to cope with. This adventure has twists and turns Tom isn’t expecting.
FirstWorld is at the centre of the multiverse. It is the original universe before The Sundering caused a rupture of Time that generated a myriad of other dimensions. FirstWorld is under threat and needs a Hero to wield a magic sword. Simon Redhead is a shy, mild-mannered medical student in the near future of a dimension much like this one. By chance, he has the genes that could make him a major manifestation of the Everlasting Hero. He is taken to FirstWorld and pressed into service. How can someone who has sworn to do no harm take up a terrible weapon and massacre people? Simon must come to understand good & evil, and the eternal battle between Law and Chaos and where The Balance fits in. His time travel adventure will contribute to the cause of The Sundering. Will he choose to stay in the past, where he has found happiness with a primitive Paleolithic tribe or will he return to the present to help his friends as their enemies are at the gates of the Wizards' Keep. This is epic fantasy inspired by J.R.R. Tolkien & Michael Moorcock - elves & dwarves meet sword & sorcery with a few time travel paradoxes thrown in for good measure.
Maribel is the young farm girl with paranormal powers from Loemerna who's father and mother left for the beautiful city of Lenzanna. Leaving Maribel, her younger sister and her older brother to tend to the farm. One day while herding cattle she receive an invitation from her parents to come to Lenzanna. On her way there she is kidnapped and taken aboard a airshipe to Lowtozo. She is rescued by a mysterious young man who needs her help finding the ice crystal that will grant him the ability to become the the next king of Airma.
After nighttime dream visits from her dead mother, a tormented you woman sets off on an incredible journey, a journey that touches on the spirit world of her ancestors where she meets an old medicine man named Gray Eagle. She learns an amazing story, the story of a necklace and gold coin that hold great power for the chosen one, the one predetermined to lead the people. When Gray Eagle falls ill, Alice must draw upon her courage, perseverance, and inner strength to accomplish what she knows must be done and in the end, complete her destiny’s quest.
Join two different teens, 1 from the Ice Tribe and 1 from the Fire Tribe as they use their powers to save their Tribes from destruction, and, in the end, find something they never dreamed of finding.
Zoë is pure cold. But cold doesn’t always mean evil. In her Tribe’s land, the temperature is always cold to benefit their icy powers and to keep them alive. But, when a strange wanderer puts a spell on their land to make it warm, they must bond with the Fire tribe to keep from dying. Then Zoe’s swept away on a quest to find the wanderer with her 15th birthday just around the corner, and it looks like she might never return home.
Tom is from the Fire Tribe. Having all that heat means they have to live in a hot climate. But then someone puts a spell on the temperature and suddenly it’s not hot enough. Tom becomes part of a quest with some of the Ice Tribe to find the wanderer and break the spell. He won’t tell, but Tom knows exactly who put the spell there and why. For a new 15-year-old, that’s a lot of knowledge to cope with. This adventure has twists and turns Tom isn’t expecting.
FirstWorld is at the centre of the multiverse. It is the original universe before The Sundering caused a rupture of Time that generated a myriad of other dimensions. FirstWorld is under threat and needs a Hero to wield a magic sword. Simon Redhead is a shy, mild-mannered medical student in the near future of a dimension much like this one. By chance, he has the genes that could make him a major manifestation of the Everlasting Hero. He is taken to FirstWorld and pressed into service. How can someone who has sworn to do no harm take up a terrible weapon and massacre people? Simon must come to understand good & evil, and the eternal battle between Law and Chaos and where The Balance fits in. His time travel adventure will contribute to the cause of The Sundering. Will he choose to stay in the past, where he has found happiness with a primitive Paleolithic tribe or will he return to the present to help his friends as their enemies are at the gates of the Wizards' Keep. This is epic fantasy inspired by J.R.R. Tolkien & Michael Moorcock - elves & dwarves meet sword & sorcery with a few time travel paradoxes thrown in for good measure.
Maribel is the young farm girl with paranormal powers from Loemerna who's father and mother left for the beautiful city of Lenzanna. Leaving Maribel, her younger sister and her older brother to tend to the farm. One day while herding cattle she receive an invitation from her parents to come to Lenzanna. On her way there she is kidnapped and taken aboard a airshipe to Lowtozo. She is rescued by a mysterious young man who needs her help finding the ice crystal that will grant him the ability to become the the next king of Airma.