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«Le Cinq est face à la mort- Le One doit réussir»

‘ The Six shall face Death- The One shall succeed’

The Coven Games were held every hundred years, a pastime in the paranormal world that ignites rivalry from every witch’s coven and were-pack. It’s simple: twelve teens pinned against each other, gifted with unnatural talents, each coven of six teens coached by an Elder, dubbed the Chronicle. The teens must locate the six members of their coven, and destroy any other threats, meaning the six other contestants.

It’s an honor, to be chosen.

Except for Grace Duchannes.

It was after her grandmother’s teachings landed her in a mental ward with kids who were familiar with the occult.

After she returned home; after she tried to start over; after the voices began again.

After all of that, Grace Duchannes was sure she was just crazy. She had to be. But then, Kincade Badeaux arrived on a rusted motorcycle that looked as though it were going to explode at any minute.

Like a true Cajun Casanova, he managed to insult, confuse, and intrigue Grace with a simple offer: he will travel with her to her grandmother’s, the coven’s Chronicle, if she is willing to find the four other teens needed to bind them into the Games. For once, Grace relents. But only then, after the deal is sealed, does Grace realize she is in way over her head. With a man named Death haunting her dreams and invading her reality, a bad boy just hoping to snag her heart, and the lives of her friends on the line, Grace must make decisions beyond what sweater she should wear the next day, or how long she should study for the biology quiz.

No, Grace Duchannes was playing to live.

(Really bad blurb, just read further if any of this sounds even remotely interesting.)

«Le Cinq est face à la mort- Le One doit réussir»

‘ The Six shall face Death- The One shall succeed’

The Coven Games were held every hundred years, a pastime in the paranormal world that ignites rivalry from every witch’s coven and were-pack. It’s simple: twelve teens pinned against each other, gifted with unnatural talents, each coven of six teens coached by an Elder, dubbed the Chronicle. The teens must locate the six members of their coven, and destroy any other threats, meaning the six other contestants.

It’s an honor, to be chosen.

Except for Grace Duchannes.

It was after her grandmother’s teachings landed her in a mental ward with kids who were familiar with the occult.

After she returned home; after she tried to start over; after the voices began again.

After all of that, Grace Duchannes was sure she was just crazy. She had to be. But then, Kincade Badeaux arrived on a rusted motorcycle that looked as though it were going to explode at any minute.

Like a true Cajun Casanova, he managed to insult, confuse, and intrigue Grace with a simple offer: he will travel with her to her grandmother’s, the coven’s Chronicle, if she is willing to find the four other teens needed to bind them into the Games. For once, Grace relents. But only then, after the deal is sealed, does Grace realize she is in way over her head. With a man named Death haunting her dreams and invading her reality, a bad boy just hoping to snag her heart, and the lives of her friends on the line, Grace must make decisions beyond what sweater she should wear the next day, or how long she should study for the biology quiz.

No, Grace Duchannes was playing to live.

(Really bad blurb, just read further if any of this sounds even remotely interesting.)