author - "Lynne North"
Gertie Grimthorpe comes from a long line of witches. Unfortunately, she hasn't really got the hang of it. Being blonde haired, blue eyed and free of warts isn't much of an advantage.
Try as she might, Gertie's spells fall flat. She manages to give her bat-headed umbrella the ability to talk, but then wishes she hadn’t when all he does is complain and insult people. Even finding an owl to be her Familiar doesn't help. Then again, he is extremely shortsighted…
Gertie is sent to The Academy to improve her spell casting skills. She soon has a best friend in the form of Bertha Bobbit, a big girl, with a matching appetite.
Add to that a Moat Monster with a flatulence problem, the weirdest array of witch's Familiars possible, and a warlock determined to ruin Gertie's chances of success, and the story unfolds.
Not to mention the demon...
When Leah first sees the old necklace in the window of an antique shop, little does she know what life has in store for her. Increasingly drawn to the pentacle on a silver chain, Leah finally buys it and soon finds herself having strange dreams about Stonehenge. Trying to put the dreams to rest, she visits the ancient site; only to be transported into another dimension.
Leah arrives in a besieged land of wizardry, magic and demon might. The land needs the help of an Outlander, and to Leah’s disbelief and shock, she has been called.
Zac is a fifteen year old stable boy whose life is turned upside down when he finds himself in the midst of demons, magic and a perilous quest. The land around Albemerle castle is under attack, and the only hope of survival for Zac and the people he loves is to find the great wizard, Aldric.
Men have already died trying.
Strange dreams mark the beginning of Zac’s life changing events. Armed with a magic sword, ring and crystal, he sets out with a group of soldiers to find Aldric. Demon attack almost ends Zac’s quest as soon as it begins.
Zac refuses to give up, and soon finds himself accompanied by unusual travelling companions. Many dangers bar their way. Only Zac’s determination and the unexpected help he receives can make it possible to find and free Aldric, and return for the final battle to save the land…
Gertie Grimthorpe comes from a long line of witches. Unfortunately, she hasn't really got the hang of it. Being blonde haired, blue eyed and free of warts isn't much of an advantage.
Try as she might, Gertie's spells fall flat. She manages to give her bat-headed umbrella the ability to talk, but then wishes she hadn’t when all he does is complain and insult people. Even finding an owl to be her Familiar doesn't help. Then again, he is extremely shortsighted…
Gertie is sent to The Academy to improve her spell casting skills. She soon has a best friend in the form of Bertha Bobbit, a big girl, with a matching appetite.
Add to that a Moat Monster with a flatulence problem, the weirdest array of witch's Familiars possible, and a warlock determined to ruin Gertie's chances of success, and the story unfolds.
Not to mention the demon...
When Leah first sees the old necklace in the window of an antique shop, little does she know what life has in store for her. Increasingly drawn to the pentacle on a silver chain, Leah finally buys it and soon finds herself having strange dreams about Stonehenge. Trying to put the dreams to rest, she visits the ancient site; only to be transported into another dimension.
Leah arrives in a besieged land of wizardry, magic and demon might. The land needs the help of an Outlander, and to Leah’s disbelief and shock, she has been called.
Zac is a fifteen year old stable boy whose life is turned upside down when he finds himself in the midst of demons, magic and a perilous quest. The land around Albemerle castle is under attack, and the only hope of survival for Zac and the people he loves is to find the great wizard, Aldric.
Men have already died trying.
Strange dreams mark the beginning of Zac’s life changing events. Armed with a magic sword, ring and crystal, he sets out with a group of soldiers to find Aldric. Demon attack almost ends Zac’s quest as soon as it begins.
Zac refuses to give up, and soon finds himself accompanied by unusual travelling companions. Many dangers bar their way. Only Zac’s determination and the unexpected help he receives can make it possible to find and free Aldric, and return for the final battle to save the land…