author - "Naomi M-B"
There are two types of magic.
The type you think to use and the type you feel. It's like the difference between a delicate tool and your own hand. You think about how you use the tool yet moving your own hand needs nothing more than will.
As a Warlock lays dying, he reflects upon how the difference is astounding.
The Arcarnian Captain Calebrata of the Carnithian army is sent to Earth on a desperate mission to locate a Void Crystal source. The fate of his whole race may depend on it. For, without Void Crystals, they have no way of fighting.
Alone and without the support of his comrades, Caleb must come to terms with the odd goings on of Earth and its strange costumed defenders.
Being a thief can be easy. It can also be one of the hardest jobs in the world.
The difference?
The things you steal.
When it comes to Magical Artefacts, items made by the illusive (and dangerous) Mages, only a few can manage to survive trying, let alone succeed. One group of rather prolific thieves manage though and make a living by doing what most can't.
But there are some Artefacts that aren't locked away because they are valuable. Some are locked away because they could bring all of reality to its knees.
You are sitting at a café, it’s quiet. A late night storm howls outside and you’re glad for the mug clutched between your hands.
Beside you sits a hooded person who has just paused in talking. Rather impatiently, you glare at them as they take a long sip.
“Right,” they say slowly, lowering the mug. “Where was I? Oh yes.”
They smile and set their drink down. “I suppose what happens next starts in early July, the summer of 2014. It began with four boys, Kami, Satra, Ren and Terone. Like everything in life, their part began with a simple choice; in this case, helping out at a Mental Hospital. There they found a girl, Uta, and in helping her, they managed to help themselves. But with every word they spoke, they sentenced the normality of their lives to death.”
There are two types of magic.
The type you think to use and the type you feel. It's like the difference between a delicate tool and your own hand. You think about how you use the tool yet moving your own hand needs nothing more than will.
As a Warlock lays dying, he reflects upon how the difference is astounding.
The Arcarnian Captain Calebrata of the Carnithian army is sent to Earth on a desperate mission to locate a Void Crystal source. The fate of his whole race may depend on it. For, without Void Crystals, they have no way of fighting.
Alone and without the support of his comrades, Caleb must come to terms with the odd goings on of Earth and its strange costumed defenders.
Being a thief can be easy. It can also be one of the hardest jobs in the world.
The difference?
The things you steal.
When it comes to Magical Artefacts, items made by the illusive (and dangerous) Mages, only a few can manage to survive trying, let alone succeed. One group of rather prolific thieves manage though and make a living by doing what most can't.
But there are some Artefacts that aren't locked away because they are valuable. Some are locked away because they could bring all of reality to its knees.
You are sitting at a café, it’s quiet. A late night storm howls outside and you’re glad for the mug clutched between your hands.
Beside you sits a hooded person who has just paused in talking. Rather impatiently, you glare at them as they take a long sip.
“Right,” they say slowly, lowering the mug. “Where was I? Oh yes.”
They smile and set their drink down. “I suppose what happens next starts in early July, the summer of 2014. It began with four boys, Kami, Satra, Ren and Terone. Like everything in life, their part began with a simple choice; in this case, helping out at a Mental Hospital. There they found a girl, Uta, and in helping her, they managed to help themselves. But with every word they spoke, they sentenced the normality of their lives to death.”