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The Project Gutenberg eBook, My Book of Indoor Games, by Clarence Squareman

This eBook is for the use of anyone anywhere at no cost and with
almost no restrictions whatsoever.  You may copy it, give it away or
re-use it under the terms of the Project Gutenberg License included
with this eBook or online at www.gutenberg.net

Title: My Book of Indoor Games

Author: Clarence Squareman

Release Date: July 25, 2004 [eBook #13022]

Language: English

Character set encoding: ISO-8859-1

***START OF THE PROJECT GUTENBERG EBOOK MY BOOK OF INDOOR GAMES***



E-text prepared by Clare Boothby, David Newman, William Flis,
and the Project Gutenberg Online Distributed Proofreading Team



My Book of Indoor Games by Clarence Squareman (1916) With full page
illustrations from
photographs
loaned by The
Chicago Park
Commission

Plate 1 (click to view).

The publishers gratefully acknowledge their thanks to the Chicago Park Commission for the loan of the photographs of which the half tone illustrations used in this book are copies.

INDEX OF INDOOR GAMES

Acting Proverbs 37

Acting Rhymes 54

Adventurers 41

All Fours 64

Alphabet Game 84

Animal, Vegetable or Mineral 45

Ants and the Grasshopper 91

Balancing Spoon 114

Band Box (Charade) 29

Beggar My Neighbor 69

Bingo 96

Birds, Beasts and Fishes 61

Bird Catcher 26, 105

Birds Fly 100

Blackboard Relay 102

Blind Man's Buff 18

Blind Man's Wand 47

Bob Major 24

Bridge of Knives 112

Buff Says Buff 18

Buzz 16

Card Games 13

Cat and Mouse 17

Cat and Rat 104

Cat's Cradle 81

Charades 28

Checkers 56

Changing Seats 102

Chinese Shadows 118

Coach and Four 93

Cock Fighting 83

Consequences 43

Circle Ball 106

Crambo 44

Coin Trick 115

Cross Questions and Crooked Answers 11

Crows' Race 104

Cushion Dance 77

Dancing Egg 111

Dancing Pea 114

Dead Ball 106

Diamond Ring 78

Dodge 107

Dominoes 58

Draw a Pail of Water 87

Drop the Handkerchief 15

Duck Under the Water 88

Dumb Crambo 24

Dwarf 21

Earth, Air, Fire and Water 44

Eraser Game 106

Eraser Relay 108

Family Coach 14

Farmyard 77

Feather 50

Find an Object While Blindfolded 117

Fives and Threes 60

Flag Race 103

Flowers 80

Flying 47

Forbidden Letter 78

Force of a Water Drop 115

Fox and Chickens 107

Fox and Geese 83

Fox Chase 103

French Roll 27

Frog in the Middle 100

Gallery of Statutes 51

Game of Cat 34

Game of Conversation 50

Garden Gate 27

Giant 83

Grand Mufti 79

Green Gravel 59

Hand Shadows 118

Hands Up 48

Hide the Thimble 103

Honey Pots 85

Hot Boiled Beans and Bacon 52

How to Light a Candle Without Touching It 112

How, When and Where 21

Huckle, Buckle, Beanstalk 102

Huntsman 51

Hunt the Ring 49

Hunt the Slipper 48

I Apprenticed My Son 17

I Love My Love With an A 43

I Point 78

I Say Stoop 100

I Sell My Bat, I Sell My Ball 81

I Suspect You 68

It 53

Jolly Miller 55

Judge and Jury 48

Jumping the Rope 105

Last Man 102

Little Lady 99

Living Pictures 34

Living Shadows 119

Lodgings to Let 49

Lost and Found 45

Lubin Loo 97

Magic Music 16

Magic Thread 111

Magic Whistle 92

Magic Writing 79

Malaga Raisins 93

Man and Object 54

Man With His Head the Wrong Way 117

Mother, Mother, the Pot Boils Over 89

My Master Bids You Do as I Do 52

Mysterious Ball 117

Noughts and Crosses 61

Oats and Beans and Barley 95

Obstinate Cork 112

Old Maid 66

Old Soldier 22

Oranges and Lemons 12

Our Old Grannie Doesn't Like Tea 42

Paper and Pencil Games 61

Personations 83

Pigeon House Game 95

Poison 103

Pope Joan 67

Postman 20

Postman's Knock 42

Preliminary Ball 107

Proverbs 38

Puss in the Corner 20

Questions and Answers 88

Racing and Counting Scores 101

Red Cap and Blue Cap 53

Revolving Pins 116

Riddles 69

Riding the Bicycle 104

Rule of Contrary 26

Running Maze 92

Ruth and Jacob 56

Sally Water 94

Schoolmaster 25

School Room Basket Ball 101

School Room Tag 108

Sea King 17

Seat Tag 106

Sentinel Drop 115

Serpentine Maze 110

Shadows 118

Shouting Proverbs 38

Simon Says 26

Six and Five Make Nine 113

Slap Jack 104

Slow Poke 110

Snap 65

Snip, Snap, Snorum 66

Speculation 63

Spelling Game 86

Stool of Repentance 49

Squirrel and Nut 101

Suggestive Breathing Work 103

Swimming Needles 111

Tag Me or Heads Up 105

Tag the Wall Relay 110

Teacher 105

Teacher and Class 109

Think of a Number 119

Third Man 107

Thought Reading 70

Tit, Tat, Toe 61

To Balance a Coffee Cup 112

To Guess Two Ends of a Line of Dominoes 120

To Tell the Age of Any Person 120

Trades 61

Travelers' Alphabet 14

Tricks and Puzzles 110

Twirl the Trencher 11

Vanishing Dime 113

What's My Thought Like? 81

Wonderment 89

INTRODUCTION

"Let the child imbibe in the full spirit of play. There is nothing like it to keep him on the path of health, right thinking and mind development."

That is the guiding purpose of the author. The reader will find in this book a collection of old and present day games. The student of Play has long realized that there are no new games, that all our games of today are built on the old timers.

The purpose of My Book of Indoor Games is to furnish amusement, entertainment and to be the means of sociability. So very often the question comes upโ€”"What shall we do?" In many cases this book serves only as a reminder, the games and parlor tricks are well known but cannot be recalled at the critical moment. A combination, such as this, of the best of the old-fashioned games and a carefully compiled list of the games of today will furnish much help to the young in their search of entertainment and amusement.

But the book will be equally useful to grownups. The author has seen staid, respectable people play "Lubin Loo" with as much zest and spirit as the youngest group of children. All of us have played "Going to Jerusalem." The spirit must be there; there is nothing so contagious as the spirit of play.

Hideโ€”then go seek

INDOOR GAMES Twirl the Trencher

This is a game which almost any number of children can play.

The players seat themselves in a circle, and each takes the name of some town, or flower, or whatever has been previously agreed upon. One of the party stands in the middle of the circle, with a small wooden trencher, or waiter, places it upon its edge, and spins it, calling out as he does so the name which one of the players has taken. The person named must jump up and seize the trencher before it ceases spinning, but if he is not very quick the trencher will fall to the ground, and he must then pay a forfeit. It is then his turn to twirl the trencher.

A very similar game to this is "My Lady's Toilet." The only difference is that each player must take the name of some article of a lady's dress, such as shawl, earring, brooch, bonnet, etc.

Cross Questions and Crooked Answers

To play this game it is best to sit in a circle, and until the end of the game no one must speak above a whisper.

The first player whispers a question to his neighbor, such as: "Do you like roses?" This question now belongs to the second player, and he must remember it.

The second player answers: "Yes, they smell so sweetly," and this answer belongs to the first player. The second player now asks his neighbor a question, taking care to remember the answer, as it will belong to him. Perhaps he has asked his neighbor, "Are you fond of potatoes?" and the answer may have been, "Yes, when they are fried!"

So that the second player has now a question and an answer belonging to him, which he must remember.

The game goes on until every one has been asked a question and given an answer, and each player must be sure and bear in mind that it is the question he is asked, and the answer his neighbor gives, which belong to him.

At the end of the game each player gives his question and answer aloud, in the following manner:

"I was asked: 'Do you like roses?' and the answer was: 'Yes, when they are fried!'" The next player says: "I was asked: 'Are you fond of potatoes?' and the answer was: 'Yes, they are very pretty, but they don't wear well.'"

Oranges and Lemons

Two of the players join hands, facing each other, having agreed privately which is to be "Oranges" and which "Lemons." The rest of the party form a long line, standing one behind the other, and holding each other's dresses or coats. The first two raise their hands so as to form an arch, and the rest run through it, singing as they run:

"Oranges and Lemons,

Say the bells of St. Clement's;

You owe me five farthings,

Say the bells of St. Martin's;

When will you pay me?

Say the bells of Old Bailey.

I do not know,

Says the big bell of Bow.

Here comes a chopper to light you to bed!

Here comes a chopper to chop off your head!"

At the word "head" the hand archway descends, and clasps the player passing through at that moment; he is then asked in a whisper, "Oranges or Lemons?" and

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