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in no way the case, mainly because there were very few that actually had the internal elemental energy to produce one of the enchantments that would last longer than a second or two.  Therefore, the Master Enchanters (“Master” as far as Humans were concerned, though they couldn’t compare to the Gnomish Master Enchanters), were only too happy to teach her everything they knew.

In addition, getting into PEE took a large initial financial investment to produce a product with one of the enchantments on it; trying to use Wood, Iron, Steel, Titanium, or even Platinum, it wouldn’t work.  Technically, the enchantment would form, but upon activation, it would last for less than a second – more of a blip than anything else.  Naturally, as if it was intentionally restrictive for some reason, PEE worked best on Silver, Gold, and – best of them all, by a large magnitude – precious gemstones.  Each of the materials were best for different types of PEEs, depending on what it was being used for.

Silver was best for PEEs that focused on regenerative healing, cleansing of toxins or poisons, and enhancing the senses such as sight, hearing, and smell.  The Healing Amulet that the Gnomes used, for instance, was likely made from silver as a material, and the ones that the Human Heroes made were, as well.  One of the “best” healing Personal Enhancement Enchantments she had seen when she was alive and learning about them had been one that could be discharged for a full 2 minutes of rapid healing, speeding up the body’s recovery rate by 10,000%.

For minor wounds, like scratches and shallow cuts, a few seconds was all that was needed to repair the damage; for more serious injuries, 15 to 60 seconds was needed to fully recover from the wounds or even knit broken bones together, depending on how bad they were injured.  The healing process, as opposed to a spell of healing being cast, took a lot of resources from a person, however, so mortal injuries could end up killing them just as quickly if the healing PEE was used.  It was for this reason that, unless they didn’t have some sort of healer in their group, most Heroes that could afford healing PEE kept it for emergencies, sometimes for years or decades at a time.  It was a last-ditch effort if their healer was either dead or unconscious to save someone from succumbing to their wounds.

There were better enchantments that could be used for healing small scratches and surface wounds, anyway: Minor Mending.  The Holy-based enchantment could be placed on cloth bandages (or clothing) and slowly healed injuries to the surface of the body.  It wasn’t necessarily a “healing” enchantment, however, as it really just “mended” the skin; it didn’t use the natural regenerative abilities of the person it was used on, and didn’t push past the surface like the healing PEEs.

Gold was best used for enhancing physical attributes, such as increasing one’s strength, speed, or skin durability.  An example of this would be the PEE Minor Muscle Strengthening, a rune sequence that could – when activated – increase the strength of a user’s muscles, allowing them to hit harder, jump higher or farther, and lift heavier objects.

There were 2 downsides to these types of PEEs compared to those created on Silver.  For one, the duration of, say, the strengthening enchantment, might only last for a total of 30 seconds – on some of the better-made enchantments she’d seen before.  That was great in a clutch when they absolutely needed to hit harder or jump over something, but again, it was usually only used in an emergency scenario.

Secondly, the enhancement had diminishing returns based on the original strength.  Therefore, if someone who could only lift 50 lbs. over their head used the PEE, then they might be able to lift 100 lbs. during the enchantment’s effect.  For someone who could lift 300 lbs., they might be able to lift 315 lbs. after the PEE’s activation.  Essentially, it was less useful for those that already had bigger muscles, and the same went with speed enhancements, and so on.

Gemstones…well, those were for an entirely different type of PEE.  While she was shown how to create a variety of different PEEs for gemstones over the years, she had only seen a single PEE used in the creation process.  The reason for this was that precious gemstones were understandably rare, and unless they were cut and shaped with precision, they could explode when the enchantment was applied.   As a result, the only one she saw personally being created was on a small flawless-looking yellow Citrine, a Minor Deflection Shield rune sequence that was expertly etched into the gemstone.

Minor Deflection Shield was an Air-based enchantment, and once activated, it created an invisible shield of hardened air just above the skin of the user.  It would deflect most projectiles, such as arrows or crossbow bolts that impacted the shield, though not heavier and larger objects such as big, sharp rocks thrown at them; while not usually a concern when fighting against most dungeon monsters, she remembered that some Heroes liked to duel each other for fun or profit in controlled environments, and something like that would certainly come in handy.

That was what gemstones were primarily used for: personal shields of some kind or other.  There was even a Minor Flame Shield that hovered just above the skin (or, if armor was in the way, above the armor), not harming the person but burning anything it came into contact with.  There were shields for all of the elements that did different things, but there was one thing in common with all of them: Short durations.

Whereas the PEEs for the Silver and Gold-type of enchantments lasted anywhere from 30 seconds to 2 minutes, the shields generated by gemstones lasted a bit longer – but not by too much.  5 minutes was the duration she had seen for

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