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anything, as she brought it outside and looked around, she thought it might actually be a little worse than the non-Energy Orb enchantment.  That indicated that she could theoretically increase the Limiter rune energy output a tiny bit more if she wanted to, but the difference wasn’t dramatic enough to make it necessary.

Even after 15 minutes, there was no lessening in the PEE’s vision enhancement, but Sandra deactivated it anyway.  It was too soon to tell how long the Tiny Energy Orbs connected to it would last if used constantly, but she suspected that they would probably last anywhere from a week to a month – perhaps even more.  That was for the Tiny size, too; using a Large Orb would increase that time by 16, so a PEE that could last for a year or more of continuous use was, to put it shortly, amazing.

Sandra went ahead and absorbed the Silver sheet with the enchantment, because it was entirely too big to be of practical use to anyone.  The Energy Orbs were still fine when detached from the enchantment, so they could be reused during the next experiment: Gold!  Making a sheet of similar size as the Silver cost a tiny bit more Mana, but was nothing to be concerned with.  Then she had to decide on an enchantment to use, though this time there weren’t quite as many that she knew of to try.

Lesser Buoyancy (Air)

Minor Muscle Strengthening (Fire)

Stoneskin (Earth)

Minor Muscle Elasticity (Water)

Draining Touch (Nether)

Purification (Holy)

Binding Grip (Natural)

Energy Expansion (Spirit)

Lesser Buoyancy increased the speed of a person, as well as allowing them to fall from higher distances without getting hurt; Minor Muscle Strengthening did what the name implied – it strengthened the muscles of the person and made them stronger; Stoneskin made the skin harder and more durable, similar to how the Warlord Rothgar Bloodskull could withstand powerful hits without dying; and Minor Muscle Elasticity was another way to increase speed, but additionally helped move the body around more fluidly, such as how Palzerk could dodge attacks while getting in position for his own strikes.

Draining Touch was a bit of a mystery to Sandra, because she hadn’t ever heard it being used before.  Theoretically, it would allow the touch of a person to drain either the energy or vitality of a target, weakening them significantly – but very few Heroes had wanted to get that close to a monster to test out exactly what it did.

Purification was a way to prevent any type of toxin, poison, or other negative status effect from entering their body.  Unfortunately, if someone were already affected, it did nothing to purge those effects from the body – one would need a Silver-based PEE for that, or a spell.

Binding Grip enhanced the physical grip of their hands and feet, allowing them to climb virtually any surface.  Apart from the speed and strength-type PEEs, this Natural-based enchantment was probably the most widely used when Heroes needed to delve into dungeons; it was the most useful of utility PEEs, because there were plenty of times the enhancement could come in “handy”.  Even in her own dungeon, if someone had Binding Grip, it could certainly help them navigate their way through a few rooms and bypass the dangers within.

As for the last, Energy Expansion, this PEE was widely considered the most useless of enchantments, as it had absolutely no value.  Supposedly, it doubled someone’s capacity for their elemental energy temporarily, meaning they could hold and access more; it sounded extremely powerful, but since it only lasted a few minutes at most and didn’t actually give them more energy, it was useless.  Especially since they needed to sleep to recover their energy—

Hold on!  Why didn’t I think of that before?  It was probably because the enchantment was a bit of a joke, and had no reasonable purpose other than as a way to waste the hard-earned money of unsuspecting Heroes who didn’t know any better.  It was decidedly worthless – until now.

But now…this PEE could change everything.

Excitedly, Sandra used her Violet clone to create the enchantment on the large sheet of Gold available to her, placing the two Tiny Spirit Orbs to the side of it and forming the Gold material around them to keep them in place.  She double-checked her work just in case she had messed something up in her excitement, but everything looked okay—if not precisely clean.  Either way, it didn’t explode when she settled the rune sequence into permanency, nor did it do anything of the sort when she placed her Shapeshifter’s hand on it.

In fact, nothing noticeable happened.  Did it work?  There was only one way to find out, she figured.  Looking at the details of her Stabilized Shapeshifter again, she saw that it still had 16,000 Natural energy, with Spirit just under 15,000 – but there was no indication that anything had changed.  Grabbing a Natural Energy Orb from the small stash she was back to keeping up in the workshop now that she was constantly producing them, she walked back to the Gold sheet with the Energy Expansion PEE on it.  Placing her hand down again, she kept an eye on the Shifter’s information.

The next second, its Natural energy ticked up to 16,001.  Then 16,002, and so on.

It worked!  She immediately had to tell Winxa what she had done, and the Dungeon Fairy appeared flabbergasted.  “What?!  I have to see this.”  Making a portal in the middle of the air, Winxa disappeared; the next moment, another portal formed in the upper workshop and the Dungeon Fairy flew out.

“Sandra – that is incredible!  How in the world did you come up with something like this?”

The Dungeon Core explained how it was a worthless enchantment back when she was Human, but now that she could power it with Energy Orbs, it was much more viable of an option. Sandra’s excitement

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