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The Project Gutenberg EBook of Key Out of Time, by Andre Alice Norton

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Title: Key Out of Time

Author: Andre Alice Norton

Release Date: October 28, 2006 [EBook #19651]

Language: English


*** START OF THIS PROJECT GUTENBERG EBOOK KEY OUT OF TIME ***




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Key Out of Time ANDRE NORTON
Published by The World Publishing Company
2231 West 110th Street, Cleveland 2, Ohio
Published simultaneously in Canada by Nelson, Foster & Scott Ltd.
Library of Congress Catalog Card Number: 63-10861
SECOND PRINTING
2WP164
Copyright © 1963 by Andre Norton
[Transcribers note: This is a Rule 6 Clearance. A copyright renewal has not been found.]
All rights reserved. No part of this book may be reproduced
in any form without written permission from the publisher, except
for brief passages included in a review appearing in a newspaper
or magazine. Printed in the United States of America.
Contents

1. Lotus World
2. Lair of Mano-Nui
3. The Ancient Mariners
4. Storm Menace
5. Time Wrecked
6. Loketh the Useless
7. Witches' Meat
8. The Free Rovers
9. Battle Test
10. Death at Kyn Add
11. Weapon from the Depths
12. Baldies
13. The Sea Gate of the Foanna
14. The Foanna
15. Return to the Battle
16. The Opening of the Great Door
17. Shades Against Shadow
18. World in Doubt

KEY OUT OF TIME 1 Lotus World

There was a shading of rose in the pearl arch of sky, deepening at the horizon meeting of sea and air in a rainbow tint of cloud. The lazy swells of the ocean held the same soft color, darkened with crimson veins where spirals of weed drifted. A rose world bathed in soft sunlight, knowing only gentle winds, peace, and—sloth.

Ross Murdock leaned forward over the edge of the rock ledge to peer down at a beach of fine sand, pale pink sand with here and there a glitter of a crystalline "shell"—or were those delicate, fluted ovals shells? Even the waves came in languidly. And the breeze which ruffled his hair, smoothed about his sun-browned, half-bare body, caressed it, did not buffet on its way inland to stir the growths which the Terran settlers called "trees" but which possessed long lacy fronds instead of true branches.

Hawaika—named for the old Polynesian paradise—a world seemingly without flaw except the subtle one of being too perfect, too welcoming, too wooing. Its long, uneventful, unchanging days enticed forgetfulness, offered a life without effort. Except for the mystery....

Because this world was not the one pictured on the tape which had brought the Terran settlement team here. A map, a directing guide, a description all in one, that was the ancient voyage tape. Ross himself had helped to loot a storehouse on an unknown planet for a cargo of such tapes. Once they had been the space-navigation guides for a race or races who had ruled the star lanes ten thousand years in his own world's past, a civilization which had long since sunk again into the dust of its beginning.

Those tapes returned to Terra after their chance discovery, were studied, probed, deciphered by the best brains of his time, shared out by lot between already suspicious Terran powers, bringing into the exploration of space bitter rivalries and old hatreds.

Such a tape had landed their ship on Hawaika, a world of shallow seas and archipelagoes instead of true continents. The settlement team had had all the knowledge contained on that tape crowded into them, only to discover that much they had learned from it was false!

Of course, none of them had expected to discover here still the cities, the civilization the tape had projected as existing in that long-ago period. But no present island string they had visited approximated those on the maps they had seen, and so far they had not found any trace that any intelligent beings had walked, built, lived, on these beautiful, slumberous atolls. So, what had happened to the Hawaika of the tape?

Ross's right hand rubbed across the ridged scars which disfigured his left one, to be carried for the rest of his life as a mark of his meeting with the star voyagers in the past of his own world. He had deliberately seared his own flesh to break the mental control they had asserted. Then the battle had gone to him. But from it he had brought another scar—the unease of that old terror when Ross Murdock, fighter, rebel, outlaw by the conventions of his own era, Ross Murdock who considered himself an exceedingly tough individual, that toughness steeled by the training for Time Agent sorties, had come up against a power he did not understand, instinctively hated and feared.

Now he breathed deeply of the wind—the smell of the sea, the scents of the land growths, strange but pleasant. So easy to relax, to drop into the soft, lulling swing of this world in which they had found no fault, no danger, no irritant. Yet, once those others had been here—the blue-suited, hairless ones he called "Baldies." And what had happened then ... or afterward?

A black head, brown shoulders, slender body, broke the sleepy slip of the waves. A shimmering mask covered the face, catching glitter-fire in the sun. Two hands freed a chin curved yet firmly set, a mouth made more for laughter than sternness, wide dark eyes. Karara Trehern of the Alii, the one-time Hawaiian god-chieftain line, was an exceedingly pretty girl.

But Ross regarded her aloofly, with a coldness which bordered on hostility, as she flipped her mask into its pocket on top of the gill-pack. Below his rocky perch she came to a halt, her feet slightly apart in the sand, an impish twist to her lips as she called mockingly:

"Why not come in? The water's fine."

"Perfect, like all the rest of this." Some of his impatience came out in the sour tone. "No luck, as usual?"

"As usual," Karara conceded. "If there ever was a civilization here, it's been gone so long we'll probably never find any traces. Why don't you just pick out a good place to set up that time-probe and try it blind?"

Ross scowled. "Because"—his patience was exaggerated to the point of insult—"we have only one peep-probe. Once it's set we can't tear it down easily for transport somewhere else, so we want to be sure there's something to look at beyond."

She began to wring the water out of her long hair. "Well, as far as we've explored ... nothing. Come yourself next time. Tino-rau and Taua aren't particular; they like company."

Putting two fingers to her mouth, Karara whistled. Twin heads popped out of the water, facing the shore and her. Projecting noses, mouths with upturned corners so they curved in a lasting pleasant grin at the mammals on the shore—the dolphin pair, mammals whose ancestors had chosen the sea, whistled back in such close counterfeit of the girl's signal that they could be an echo of her call. Years earlier their species' intelligence had surprised, almost shocked, men. Experiments, training, co-operation, had developed a tie which gave the water-limited race of mankind new eyes, ears, minds, to see, evaluate, and report concerning an element in which the bipeds were not free.

Hand in hand with that co-operation had gone other experiments. Just as the clumsy armored diving suits of the early twentieth century had allowed man to begin penetration into a weird new world, so had the frog-man equipment made him still freer in the sea. And now the gill-pack which separated the needed oxygen from the water made even that lighter burden of tanks obsolete. But there remained depths into which man could not descend, whose secrets were closed to him. There the dolphins operated, in a partnership of minds, equal minds—though that last fact had been difficult for man to accept.

Ross's irritation, unjustified as he knew it to be, did not rest on Tino-rau or Taua. He enjoyed the hours when he buckled on gill-pack and took to the sea with those two ten-foot, black-and-silver escorts sharing the action. But Karara ... Karara's presence was a different matter altogether.

The Agents' teams had always been strictly masculine. Two men partnered for an interlocking of abilities and temperaments, going through training together, becoming two halves of a strong and efficient whole. Before being summarily recruited into the Project, Ross had been a loner—living on the ragged edges of the law, an indigestible bit for the civilization which had become too ordered and "adjusted" to absorb his kind. But in the Project he had discovered others like himself—men born out of time, too ruthless, too individualistic for their own age, but able to operate with ease in the dangerous paths of the Time Agents.

And when the time search for the wrecked alien ships had succeeded and the first intact ship found, used, duplicated, the Agents had come from forays into the past to be trained anew for travel to the stars. First there had been Ross Murdock, criminal. Then there had been Ross Murdock and Gordon Ashe, Time Agents. Now there was still Ross and Gordon and a quest as perilous as any they had known. Yet this time they had to depend upon Karara and the dolphins.

"Tomorrow"—Ross was still not sorting out his thoughts, truly aware of the feeling which worked upon him as a thorn in the finger—"I will come."

"Good!" If she recognized his hostility for what it was, that did not bother her. Once more she whistled to the dolphins, waved a casual farewell with one hand, and headed up the beach toward the base camp. Ross chose a more rugged path over the cliff.

Suppose they did not find what they sought near here? Yet the old taped map suggested that this was approximately the site starred upon it. Marking a city? A star port?

Ashe had volunteered for Hawaika, demanded this job after the disastrous Topaz affair when the team of Apache volunteers had been sent out too soon to counter what might have been a Red sneak settlement. Ross was still unhappy over the ensuing months when only Major Kelgarries and maybe, in a lesser part, Ross had kept Gordon Ashe in the Project at all. That Topaz had been a failure was accepted when the settlement ship did not return. And that had added to Ashe's sense of guilt for having recruited and partially trained the lost team.

Among those dispatched over Ashe's vehement protests had been Travis Fox who had shared with Ashe and Ross the first galactic flight in an age-old derelict spaceship. Travis Fox—the Apache archaeologist—had he ever reached Topaz? Or would he and his team wander forever between worlds? Did they set down on a planet where some inimical form of native life or a Red settlement had awaited them? The very uncertainty of their fate continued to ride Ashe.

So he insisted on coming out with the second settlement team, the volunteers of Samoan and Hawaiian descent, to carry on a yet more exciting and hazardous exploration. Just as the Project had probed into the past of Terra, so would Ashe and Ross now attempt to discover what lay in the past of Hawaika, to see this world as it had been at the height of the galactic civilization, and so to learn what they could about their fore-runners into space. And the mystery they had dropped into upon landing added to the necessity for that discovery or

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