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was a mumble.
"What?" she said, her fingernails digging in again.
"I'm sorry," he said. "I just didn't want you to get hurt."
"Oh, Tank," she said. "You don't need to be my big, strong protector. I've been taking care of myself since I left home and came to South China. It may come as a huge surprise to you, but girls don't need big, strong boys to look after them."
He was silent for a moment. They were almost at the entrance of the safe house. "Can I just admit that I'm an idiot and we'll leave it at that?"
She pretended to think it over for a moment. "That sounds OK to me," she said. And she kissed him, a warm, soft kiss that made his feet sweaty and the hairs on his neck stand up. She chewed his lower lip for a moment before letting go, then made a rude gesture at the boys who were calling down at them from a high balcony overhead.
"OK," she said, "Let's go do a broadcast."
#
It had all been so neatly planned. They would wait until after monsoon season with its torrential rains; after Diwali with its religious observances and firecrackers; after Mid-Autumn Festival when so many workers would be back in their villages, where the surveillance was so much less intense. They would wait until the big orders came in for the US Thanksgiving season, when sweaty-palmed retailers hoped to make their years profitable with huge sales on goods made and shipped from the whole Pacific Rim.
That had been a good plan. Everyone liked it. Wei-Dong, the boy who'd crossed the ocean with their prepaid game-cards, had just about wet his pants at the brilliance of it. "You'll have them over a barrel," he kept repeating. "They'll have to give in, and fast."
The in-game project was running very well. That Ashok fellow in Mumbai had worked out a very clever plan for signalling the vigor of their various "investment vehicles" and the analysts who watched this were eating it up. They were selling more bad paper than they could print. It had surprised everyone, even Ashok, and they'd actually had to pull some Webblies off sales-duty: it turned out that a surprising number of people would believe any rumor they heard on an investment board or in-game canteen.
The Mighty Krang and Big Sister Nor were likewise very happy with the date and had stuck a metaphorical pin in it, and began to plan. Justbob was fine with this, but she was a warrior and so she understood that the first casualty of any battle is the plan of attack. So while Big Sister Nor and Krang and the other lieutenants in China and Indonesia and Singapore and Vietnam and Cambodia were beavering away making plans for the future, Justbob was leading skirmishers in exercises, huge, world-spanning battles where her warriors ran their armies up against one another by the thousand.
Big Sister Nor hated it, said it was too high-profile, that it would tip off the game-runners that there were armies massing in gamespace, and then they would naturally wonder what the players were massing for and it would all unravel. Justbob thought it was a lot more likely that the gold-farmers and the elaborate cons would tip them off, seeing as how armies were about as common in gamespace as onions were in a stir-fry. She didn't try to tell this to Big Sister Nor, who hardly played games at all any more. Instead, she obediently agreed to take it easy, to be careful, and so on.
And then she sent her armies against one another again.
It wasn't like any other game anyone had ever played. The armies were vast, running to the thousands and growing every day. She drilled them for hours, and the generals and leaders and commandants and whatever they called themselves dreamt up their best strategy and tactics, devised nightmare ambushes and sneaky guerilla wars, and they sharpened their antlers against one another.
As Big Sister Nor's complaints grew more serious, Justbob presented her with statistics on the number of high-level characters the Webblies now had at their disposal, as the skirmishing was a fast way to level up. She had players who controlled five or six absolute top-level toons, each associated with its own prepaid account, each accessed via a different proxy and untraceable to the others. Big Sister Nor warned her again to be careful, and The Mighty Krang took her aside and told her how irresponsible she was to endanger the whole effort with her warring. She took off her eyepatch and scratched at the oozing scars over the ruined socket, a disconcerting trick that never failed to send The Mighty Krang packing with a greenish face.
Justbob tried to keep the smile off her face when Big Sister Nor woke her in the middle of the night to tell her that the plan was dead, and the action had started, right then, in the middle of monsoon season, in the middle of Diwali, with only weeks to go before Mid-Autumn Festival.
"What did it?" she said, as she pulled on a long dress and wound her hijab around her head. She'd spent most of her life in western dress, dressing to shock and for easy getaways, but since she'd gone straight, she'd opted for the more traditional dress. What it lacked in mobility it made up for in coolness, anonymity, and the disorienting effect it had on the men who had once threatened her (though it hadn't stopped the thugs who'd cost her her eye).
"Another strike in Dongguan. This time in Guangzhou. It's big."
#
The room was stuffy. These rooms always were. But the September heat had pushed the temperature up to stratospheric heights, so that the cafe smouldered like the caldera of a dyspeptic volcano. The cafe's owner, a scarred old man whom everyone knew to be a front for some heavy gangsters, had sent a technician around with a screwdriver to remove all the cases from the PCs so that the heat could dissipate more readily from the sweating motherboards and those monster-huge graphics cards that bristled with additional fans and glinted with copper heatsinks. This might have been better for the computers, but it made the room even hotter and filled it with a jet-engine roar that was so loud the players couldn't even use noise-cancelling headsets to chat: they had to confine all their communications to text.
The cafe had once catered to gamers from off the street, along with love-sick factory girls who spent long nights chatting with their virtual boyfriends, homesick workers who logged in to spin lies about their wonderful lives in South China for the people back home, as well as the occasional lost tourist who was hoping to get a little online time to keep up with friends and find cheap hotel rooms. But for the past two years, it had exclusively housed an ever-growing cadre of gold-farmers sent there by their bosses, who oversaw a dozen shifting, interlocked businesses that formed and dissolved overnight, every time a little trouble blew their way and it became convenient to roll up the store and disappear like a genie.
The boys in the cafe that night were all young, not a one over 17. All the older boys had been purged the month before, when they'd demanded a break after a 22-hour lock-in to meet a huge order from an upstream supplier. Getting rid of those troublemakers had two nice effects for their bosses: it let them move in a cheaper workforce and it let them avoid paying for all those locked-in hours. There were always more boys who'd play games for a living.
And these boys could play. After a 12-hour shift, they'd hang around and do four or five more hours' worth of raiding for fun. The room was a cauldron in which boys, heat, noise, dumplings and network connections were combined to make a neverending supply of stew of wealth for some mostly invisible older men.
Ruiling knew that there had been some other boys working there before, older boys who'd had some kind of dispute with the bosses. He didn't think about them much but when he did, he pictured slow, greedy fools who didn't want to really work for a living. Lamers whose asses he could kick back to Sichuan province or whatever distant place they'd snuck to the Pearl River Delta from.
Ruiling was a hell of a player. His speciality was PvP -- player versus player -- because he had the knack of watching another player's movements for a few seconds and then building up a near-complete view of that player's idiosyncracies and weak spots. He couldn't explain it -- the knowledge simply shone through at him, like an arrow in the eye-socket. The upshot of this was that no one could level a character faster than Ruiling. He'd simply wander around a game with a Chinese name, talking in Chinese to the players he met. Eventually, one of them -- some rich, fat, stupid westerner who wanted to play vigilante -- would start calling him names and challenge him to a fight. He'd accept. He would kick ass. He'd gain points.
It was amazing how satisfying this was.
Ruiling had just finished twelve hours of this and had ordered in a tray of pork dumplings and doused them in hot Vietnamese rooster red sauce and chopsticked them into his mouth as fast as he could chew, and now he was ready to relax with some after-work play. For this, he always used his own toon, a char he'd started playing with when he was a boy in Gansu. In some ways, this toon was him, so long had he lived with it, lovingly buffing it, training it, dressing it in the rarest of treasures. He had trained up innumerable toons and seen them sold off, but Ruiling was his.
Tonight, Ruiling partied with some other farmers he knew from other parts of China, some of whom he'd known back in his village, some of whom he'd never met. They were a ferocious nightly raiding guild that pulled off the hardest missions in the worlds, the cream of the crop. Word had gotten round and now every night he had an audience of players who'd just been hired on, watching in awe as he kicked fantastic quantities of ass. He loved that, loved answering their questions after he was done playing, helping the whole team get better. And you know, they loved him too, and that was just as great.
They ran Buri's fortress, the palace of a long-departed god, the father of gods, the powerful, elemental force that had birthed Svartalfaheim and the universe in which it lay. It had fearsome guardians, required powerful spells just to reach, and had never been fully run in the history of Svartalfaheim. Just the kind of mission Ruiling loved to try. This would be his sixth crack at it, and he was prepared to raid for six hours straight if that's what it took, and so was the rest of his party.
And then he got Fenrir's Tooth. It was the rarest and most legendary drop in all of Svartalfaheim Warriors, a powerful talisman that would turn any wolf-pack or enthral them to the Tooth's holder. The message boards had been full of talk about it, and several times there'd been fraudulent auctions for it, but no one had ever seen it before.
After Ruiling picked it up -- it had come from an epic battle with an army of Sky Giants, in which the entire raiding party had been killed -- he was so stunned by it that
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