Author's e-books - series. Page - 2

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To the good ones with dark wishes and the cast-outs with good intentions. The perfectionists with flaws, and to the flawed that are perfect-souled. This is a story where lines are crossed in "The Crash Years."

Cast adrift into the wilderness, a teenaged boy flees a sorceress crowned with the skull of a dragon-hatchling, a sorceress who loves to pluck the wings off faery queens and assassinate rival magicians ... just for fun. Contending with warlords, werewolves, and the wrath of winter spirits, young Starbane is aided by a quarrelsome spy and a vagabond maiden on his journey, but it seems that everyone has a conflicting agenda and the shape-shifting witch, Oblixta, will not allow anyone to escape her clutches without a fight. Politics threatens to keep the exile from finding Rowan Blaize, a reclusive warlock from another dimension, trapped by a spell in Starbane's unforgiving world. Can Blaize help the boy thwart doom and break his own confining curse, or will an eerie twist of fate lead to a magical showdown that ruins them all? Ideal for admirers of the classic fantasy genre, Rowan Blaize and the Starbane Exile (Enchanted Heritage Chronicles: Book III) offers a timeless tale of Good vs. Evil ... and a glimpse into the perilous affairs of witches and wizards at war.

Ravaged by the fury of a terrifying storm, an ancient sorcerer falls from the sky and crashes into a farm upon the English countryside. Powerless but determined, the wily Rowan Blaize must make his way to London and seek the help of his eccentric Aunt Ariadne, unaware that supernatural perils lurk around every corner. Even more daunting is the ultimate war he must wage against a vengeful goddess in order to reclaim his enchanted heritage. Told in the epic narrative tradition of classics like 'Hiawatha' and 'The Midnight Ride of Paul Revere,' 'Rowan Blaize' is a one-of-a-kind fantasy tale to be cherished for the ages. Lavish illustrations enhance a magical story that traverses a breathtaking journey through mystical worlds and encounters with a host of unforgettable characters. A sumptuous feast of enchantment to be savored by readers of all descriptions, 'Rowan Blaize' is the cornerstone work and the "key" that opens the door to the entire series of novels in the Enchanted Heritage Chronicles.

this is only the first chapter in this book of the series, i will add more when i can.
two twins girls who couldn't wait to leave home are finally out on their own in the world, not as different or as difficult as staying home, until one day things take a turn for the impossible.......if only they knew that this was just the begining.

Mary Morsin is no better then Sherlock Holmes. She loves a good mystery.

Mary is not a plain lady of the eighteenth century....She is a secret agent.
She is also in love with Sherlock Holmes's best friend, John Watson.
Sworn to protect her country she must make a decision about her future.
But when duty calls she must make the ultimate sacrifice.

What's a lady to do?

Selena Elay has recently moved to California with her mother from New York to live with her mother fiancee. Selena is a inspired singer who just wants to go back to New York to live her dream, but first she has to get through Cole Brook High School.

Twenty years have passed since Rowan Blaize faced his greatest magical foe, but the ancient warlock is still on-the-run with his mortal foundling, Miranda. What better place to lay low than the charming seaside town of St. Augustine, Florida? The Ancient City, however, is already home to voyeuristic ghosts, cocktail-loving vampires, werewolf comedians, and three highly eccentric witches! Rowan's monster-mash celebration is all set for Halloween night, but when a cursed ring crosses paths with a beauty pageant brat, a catastrophe is unleashed upon the partying Ancient City ... and possibly the world. Can the witches stop bickering long enough to combine their powers and avert disaster, or will Rowan's worst fears about an enemy from the past be realized? 'Rowan Blaize and the Hand of Djin Rummy' (Enchanted Heritage Chronicles: Book II) is a novel that blends enchantment, satire, suspense, and horror in a delectable cauldron's-brew-of-a-tale. Fabulous new characters are introduced, elaborate back-stories reveal much about Rowan's extraordinary past, and tantalizing questions are posed about his future.

Do you believe in legends?
Or myths?
When Lakrissa Wolf moves to Forest city, North Carolina she will meet a mysterious boy that she in the end will fall for.

Journey is the first book of the groundbreaking coming-of-age trilogy If Where You're Going Isn't Home, the story of a boy growing up Mormon in America with a dream to play jazz trumpet. It is the recipient of a coveted ForeWord Clarion Five Star Review.

It begins in 1956. Young Shake Tauffler hears a line of music on the radio of a cattle truck that changes his life forever. The music is jazz. The instrument is a trumpet. His family is moving one last time - from a southern Utah ranch to a town outside Salt Lake - on his father's quest to bring his family from Switzerland to the heartland of the Mormon church. In two months, when Shake turns twelve, he'll join his buddies on a shared journey through the ranks of his father's take-no-prisoners religion. At the same time, armed with a used trumpet and his bike, he'll start another journey, on his own, to a place whose high priests aren't his father's friends but the Negro greats of jazz, men he's been taught to believe are cursed but from whose music he learns everything he dreams of being.

Shaded with Huck Finn and James Dean, Shake Tauffler is an American kid we all recognize, a kid who responds to bigotry, abuse, repression, hypocrisy, and death with courage, humor, heartbreak, often pain, and always wonder. His rites of passage are keenly drawn and vividly familiar, his dream to play jazz shared by most any musician. But his ten-year story of growing up Mormon in America takes us to an altogether different place. Journey, the first book of the trilogy If Where You're Going Isn't Home, is for those of us who long to hunker down and lose ourselves in a big American story, one whose narrative canvas takes us from Switzerland to a southern Utah ranch, to Salt Lake and its outskirts towns, into the secret holy places of the Mormon Church, across the landscapes of Nevada, California, Las Vegas, Kentucky, Austria, the Mojave Desert. Lyrical, rowdy, unflinching, Journey follows Shake across the first four years of his search for the clarity and flight of a trumpet line to lift him like a steel bird out from under the iron sky of his faith and guide him to sexual, moral, and musical consciousness. It is a search that resolves - for now - in startling and extraordinary tenderness.

Michael Strong, literary agent and co-founder of Zola Books, describes the book this way:

"Max Zimmer has written The Great American Mormon Novel. For decades, readers have depended upon a few extraordinary writers to understand fully what it means to be an American - Philip Roth, Julia Alvarez, Ralph Ellison, Erica Jong, John Updike. Zimmer has added a critical new dimension to our shared national understanding of who we are and how we got here in this sweeping narrative. Twelve-year-old Shake Tauffler's decade-long journey through the Mormon Church and beyond will resonate with all Americans who ponder their soul and place in our changing national portrait."

With a colonial rebellion put down, the veterans of Expeditionary Force 15 can return to Earth. But the welcome they may have expected isn’t waiting for them. Finding themselves in a world that is in some ways just as hostile as the colonial battlegrounds, the veterans must hold close to each other amongst the chaos of a peace no-one thinks will hold, combatting enemies from without and, most of all, from within.

In this much-anticipated sequel to the award-winning Virtues of War, author Bennett R. Coles sweeps the reader back into the futuristic world of the Terran Astral Force: a world where love and loyalty are painted in shades of grey, and where truth is very often the first casualty of war.

To the good ones with dark wishes and the cast-outs with good intentions. The perfectionists with flaws, and to the flawed that are perfect-souled. This is a story where lines are crossed in "The Crash Years."

Cast adrift into the wilderness, a teenaged boy flees a sorceress crowned with the skull of a dragon-hatchling, a sorceress who loves to pluck the wings off faery queens and assassinate rival magicians ... just for fun. Contending with warlords, werewolves, and the wrath of winter spirits, young Starbane is aided by a quarrelsome spy and a vagabond maiden on his journey, but it seems that everyone has a conflicting agenda and the shape-shifting witch, Oblixta, will not allow anyone to escape her clutches without a fight. Politics threatens to keep the exile from finding Rowan Blaize, a reclusive warlock from another dimension, trapped by a spell in Starbane's unforgiving world. Can Blaize help the boy thwart doom and break his own confining curse, or will an eerie twist of fate lead to a magical showdown that ruins them all? Ideal for admirers of the classic fantasy genre, Rowan Blaize and the Starbane Exile (Enchanted Heritage Chronicles: Book III) offers a timeless tale of Good vs. Evil ... and a glimpse into the perilous affairs of witches and wizards at war.

Ravaged by the fury of a terrifying storm, an ancient sorcerer falls from the sky and crashes into a farm upon the English countryside. Powerless but determined, the wily Rowan Blaize must make his way to London and seek the help of his eccentric Aunt Ariadne, unaware that supernatural perils lurk around every corner. Even more daunting is the ultimate war he must wage against a vengeful goddess in order to reclaim his enchanted heritage. Told in the epic narrative tradition of classics like 'Hiawatha' and 'The Midnight Ride of Paul Revere,' 'Rowan Blaize' is a one-of-a-kind fantasy tale to be cherished for the ages. Lavish illustrations enhance a magical story that traverses a breathtaking journey through mystical worlds and encounters with a host of unforgettable characters. A sumptuous feast of enchantment to be savored by readers of all descriptions, 'Rowan Blaize' is the cornerstone work and the "key" that opens the door to the entire series of novels in the Enchanted Heritage Chronicles.

this is only the first chapter in this book of the series, i will add more when i can.
two twins girls who couldn't wait to leave home are finally out on their own in the world, not as different or as difficult as staying home, until one day things take a turn for the impossible.......if only they knew that this was just the begining.

Mary Morsin is no better then Sherlock Holmes. She loves a good mystery.

Mary is not a plain lady of the eighteenth century....She is a secret agent.
She is also in love with Sherlock Holmes's best friend, John Watson.
Sworn to protect her country she must make a decision about her future.
But when duty calls she must make the ultimate sacrifice.

What's a lady to do?

Selena Elay has recently moved to California with her mother from New York to live with her mother fiancee. Selena is a inspired singer who just wants to go back to New York to live her dream, but first she has to get through Cole Brook High School.

Twenty years have passed since Rowan Blaize faced his greatest magical foe, but the ancient warlock is still on-the-run with his mortal foundling, Miranda. What better place to lay low than the charming seaside town of St. Augustine, Florida? The Ancient City, however, is already home to voyeuristic ghosts, cocktail-loving vampires, werewolf comedians, and three highly eccentric witches! Rowan's monster-mash celebration is all set for Halloween night, but when a cursed ring crosses paths with a beauty pageant brat, a catastrophe is unleashed upon the partying Ancient City ... and possibly the world. Can the witches stop bickering long enough to combine their powers and avert disaster, or will Rowan's worst fears about an enemy from the past be realized? 'Rowan Blaize and the Hand of Djin Rummy' (Enchanted Heritage Chronicles: Book II) is a novel that blends enchantment, satire, suspense, and horror in a delectable cauldron's-brew-of-a-tale. Fabulous new characters are introduced, elaborate back-stories reveal much about Rowan's extraordinary past, and tantalizing questions are posed about his future.

Do you believe in legends?
Or myths?
When Lakrissa Wolf moves to Forest city, North Carolina she will meet a mysterious boy that she in the end will fall for.

Journey is the first book of the groundbreaking coming-of-age trilogy If Where You're Going Isn't Home, the story of a boy growing up Mormon in America with a dream to play jazz trumpet. It is the recipient of a coveted ForeWord Clarion Five Star Review.

It begins in 1956. Young Shake Tauffler hears a line of music on the radio of a cattle truck that changes his life forever. The music is jazz. The instrument is a trumpet. His family is moving one last time - from a southern Utah ranch to a town outside Salt Lake - on his father's quest to bring his family from Switzerland to the heartland of the Mormon church. In two months, when Shake turns twelve, he'll join his buddies on a shared journey through the ranks of his father's take-no-prisoners religion. At the same time, armed with a used trumpet and his bike, he'll start another journey, on his own, to a place whose high priests aren't his father's friends but the Negro greats of jazz, men he's been taught to believe are cursed but from whose music he learns everything he dreams of being.

Shaded with Huck Finn and James Dean, Shake Tauffler is an American kid we all recognize, a kid who responds to bigotry, abuse, repression, hypocrisy, and death with courage, humor, heartbreak, often pain, and always wonder. His rites of passage are keenly drawn and vividly familiar, his dream to play jazz shared by most any musician. But his ten-year story of growing up Mormon in America takes us to an altogether different place. Journey, the first book of the trilogy If Where You're Going Isn't Home, is for those of us who long to hunker down and lose ourselves in a big American story, one whose narrative canvas takes us from Switzerland to a southern Utah ranch, to Salt Lake and its outskirts towns, into the secret holy places of the Mormon Church, across the landscapes of Nevada, California, Las Vegas, Kentucky, Austria, the Mojave Desert. Lyrical, rowdy, unflinching, Journey follows Shake across the first four years of his search for the clarity and flight of a trumpet line to lift him like a steel bird out from under the iron sky of his faith and guide him to sexual, moral, and musical consciousness. It is a search that resolves - for now - in startling and extraordinary tenderness.

Michael Strong, literary agent and co-founder of Zola Books, describes the book this way:

"Max Zimmer has written The Great American Mormon Novel. For decades, readers have depended upon a few extraordinary writers to understand fully what it means to be an American - Philip Roth, Julia Alvarez, Ralph Ellison, Erica Jong, John Updike. Zimmer has added a critical new dimension to our shared national understanding of who we are and how we got here in this sweeping narrative. Twelve-year-old Shake Tauffler's decade-long journey through the Mormon Church and beyond will resonate with all Americans who ponder their soul and place in our changing national portrait."

With a colonial rebellion put down, the veterans of Expeditionary Force 15 can return to Earth. But the welcome they may have expected isn’t waiting for them. Finding themselves in a world that is in some ways just as hostile as the colonial battlegrounds, the veterans must hold close to each other amongst the chaos of a peace no-one thinks will hold, combatting enemies from without and, most of all, from within.

In this much-anticipated sequel to the award-winning Virtues of War, author Bennett R. Coles sweeps the reader back into the futuristic world of the Terran Astral Force: a world where love and loyalty are painted in shades of grey, and where truth is very often the first casualty of war.