The Dungeon Fairy: Three Lives: A Dungeon Core Escapade (The Hapless Dungeon Fairy Book 3) Jonathan Brooks (read me like a book .txt) 📖
- Author: Jonathan Brooks
Book online «The Dungeon Fairy: Three Lives: A Dungeon Core Escapade (The Hapless Dungeon Fairy Book 3) Jonathan Brooks (read me like a book .txt) 📖». Author Jonathan Brooks
One by one, all 20 of the other symbols stopped moving and turned red, leaving only the unique symbol still active. Except, it didn’t appear to be moving; about 20 seconds went by before it moved, though it only seemed to jerk around a little before stopping completely and turning red like the others.
Does that mean they’re dead? Did Tacca just defeat four times as many invaders as what had attacked her last time. If she did, how did she do it?
There was absolute silence throughout the gigantic room, which was eerie, to say the least. All of the invaders he saw were frozen, staring at the map projection in either shock, horror, or some other unrecognizable emotion.
Another roar from the enormous black-colored figure suddenly rang out, and the blue and purple-skinned invaders jumped into action, manipulating things on their panels, making the projection disappear as they worked. The giant 12-armed monster took a step away from where it had been standing, freeing up his view of the rest of the room. He sincerely wished he had remained ignorant of what he saw, though, as he saw row after row of blue-skinned invaders, hundreds or thousands of them, along with the slightly larger purple-colored ones, though in less numbers. In addition to those, he also saw dozens of red-skinned figures, at least twice the size or more of even the purple invaders, with 8 arms instead of 6.
The next moment, the walls that had previously defined the room flowed back up from the floor, and the ceiling abruptly appeared to cap it off, shutting off the massive staging area from view. Looking at the other captives with wide eyes, he wasn’t surprised to see that more than a few were actively weeping, having seen what appeared to be the doom for the world they had worked so diligently for hundreds and thousands of years to safely maintain.
However, what worried him the most wasn’t necessarily the fate his world had in store for it, but in the way his mind wouldn’t let up on something. For some reason, he couldn’t help but think the last roar from the black-colored invader hadn’t been a shout of frustration, but one of amusement and laughter.
It was…excited. There’s no other way to explain what I heard in its tone.
It seemed insane, after assumedly watching 21 of their own people die, but everything that these invaders did seemed insane – so it wasn’t that much of a surprise.
Tacca, I don’t know how you did what you did, but you better be ready; they’re coming for you.
The End of Book 3
Final Stats
Dungeon Core Status
Dungeon Core Name:
Tacca GloomLily
Core Improvement (CI) Level:
12
Core Improvement Points (CIP):
259/5900
Core Improvement Pending/Countdown:
500570 in 318 days
Special Characteristic Points (SCP):
25
Current Primary Assistant Bond:
Shale IronSchist
Dungeon Force (DF):
4000/4000
Dungeon Force Regeneration:
60 per minute
Reward Tier:
4
Control Limit:
1115/1200
Core Options:
Carve Earth
Targetable
5 DF per minute
Place Environmental Object
Targetable
Variable
Teleport
Instant
40 DF
Dissolve Assistant Bond
Instant
1 DF
Create Creature
Targetable
Variable
Create Trap
Targetable
Variable
Core Access:
Creature(s):
Canine Family, Feline Family, Semi-human Family, Hill Dwarves, Humans, Elves, Gnomes, Orcs, Dungeon Fairy, H%l#?t*^!p%
Variant(s):
All
Trap Specialization(s):
Enchantment, Life, Water
Environmental Access:
Forest, Mountain, Water
Permanent Assistant Sub-bond:
Tacca GloomLily
Special Characteristics:
Access all Variants for available dungeon creatures
All
Decreased Dungeon Force cost for all creatures and traps
40%
Decreased Control Limit for all creatures
60%
Increased Dungeon Force Regeneration
25%
All creatures start with extra Levels
1
Puzzle Traps require less Dungeon Force
33%
Experience for Dungeon Assistants is increased
50%
Frozen Tundra Environmental objects require less Dungeon Force
33%
Jungle Environmental objects require less Dungeon Force
33%
Increased speed of creature creation
35%
Dungeon Assistant Information
Assistant Name:
Tacca GloomLily
Assistant Rank:
Expert
Assistant Stage:
4/5
Experience:
7808/13900
Experience Pending/Countdown:
500750 in 5 years
Fairy Mana (FM):
1500/1550
Fairy Mana Regeneration:
55 per minute
Abilities:
Bond
Instant – Multiple
50+ FM
Omen Charge
Instant – Distance
10+ FM
Translocation
Instant
1000 FM
Blinding Flash
Instant
150 FM
Shattering Icicle
Instant
600 FM
Shared Risk
Automatic
0 FM
Leadership
Sustainable
75 FM per minute
Light Cage
Sustainable
300 FM per minute
Flame Wall
Sustainable
500 FM per minute
Mass Confusion
Sustainable
700 FM per minute
Assistant Information Meld
Sustainable
1 FM per minute
Electrified Pacification
Sustainable
250 FM per minute
Healing Aura
Sustainable
20 FM per minute
Hibernate
Sustainable
1 FM per minute
Invisibility
Sustainable
3 FM per minute
Repellant Shield
Sustainable
2 FM per minute
Locked (11)
Variable
Variable
Dungeon Assistant Information
Assistant Name:
Shale IronSchist
Assistant Rank:
Expert
Assistant Stage:
5/5
Experience:
8623/27800
Experience Pending/Countdown:
757014 in 50 years
Fairy Mana (FM):
2000/2000
Fairy Mana Regeneration:
80 per minute
Abilities:
Core Bond
Instant
50 FM
Translocation
Instant
70 FM
Forceful Repulse
Instant
400 FM
Mass Ejection
Instant
2000 FM
Energy Transmutation
Instant Transfer
0 FM
Hibernate
Sustainable
1 FM per minute
Electrified Pacification
Sustainable
250 FM per minute
Healing Aura
Sustainable
20 FM per minute
Creature Boost
Sustainable
40 FM per minute
Perception Link
Sustainable
5 FM per minute
Invisibility
Sustainable
3 FM per minute
Projectile Shield
Sustainable
500 FM per minute
Repellant Shield
Sustainable
2 FM per minute
Raider Status
Name:
Sterge Stonewell
Class:
Melee (Specialization Class Available)
Raider Level:
10
Power:
312/1100
Physical Attack:
11 (14)
Physical Defense:
10 (15)
Ranged Attack:
0
Ranged Defense:
6
Magical Attack:
0
Magical Defense:
5
Resistances:
Physical 6
Mental 5
Earth 2
Fire 0
Water 0
Air 0
Nature 0
Life 0
Death 0
Skills:
Blade 1 (32%)
Blunt 6 (15%)
Two-handed 1 (0%)
Block 8 (56%)
Light
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